Training conflict management in a collaborative virtual environment

K Emmerich, K Neuwald, J Othlinghaus… - … and Technology: 18th …, 2012 - Springer
In this paper we present a collaborative serious game for conflict management training in a
role-playing scenario. The game ColCoMa (Collaborative Conflict Management) engages …

Supporting group reflection in a virtual role-playing environment

J Othlinghaus, HU Hoppe - … 2016, Utrecht, The Netherlands, June 28–30 …, 2017 - Springer
This paper presents an approach to supporting group reflection in a virtual role-playing
environment with intelligent support designed for the training customer complaint …

Multiplayer adventures for collaborative learning with serious games

C Reuter, V Wendel, S Göbel… - … Conference on Games …, 2012 - books.google.com
The concept of Computer Supported Collaborative Learning (CSCL) has been researched
for many years with CSCL being an interesting alternative to traditional collaborative …

A collaborative puzzle game to study situated dialog

A Danise, K Striegnitz - Proceedings of the AAAI Conference on …, 2012 - ojs.aaai.org
This paper describes a prototype of a two-player collaborative 2D puzzle game, designed to
elicit task-oriented situated dialog. In this game players use a text-based chat to coordinate …

Designing a collaborative serious game for team building using Minecraft

V Wendel, M Gutjahr, P Battenberg… - … on Games Based …, 2013 - search.proquest.com
For collaborative learning scenarios to be successful many factors are necessary, like group
formation, the setup of the group task, and the team members' ability and willingness to work …

Matchballs–A multi-agent-system for ontology-based collaborative learning games

S Ziebarth, N Malzahn, HU Hoppe - Collaboration and Technology: 18th …, 2012 - Springer
Computer games are currently one of the computer science applications with the highest
amount of users. The “serious gaming” approach tries to use the attraction (ie the fun factor) …

[PDF][PDF] The design of MOO agents: Implications from a study on multi-modal collaborative problem solving

P Dillenbourg, P Jermann, D Schneider… - Proceedings of the 8th …, 1997 - academia.edu
This contribution reports the results of an empirical study on computer-supported
collaborative problem. Twenty pairs of subjects had to play a mystery solving game in a text …

A technical and conceptual framework for serious role-playing games in the area of social skill training

J Othlinghaus-Wulhorst, HU Hoppe - Frontiers in Computer Science, 2020 - frontiersin.org
Virtual role-playing games can provide an authentic experience of situated learning and
allow for trying out different problem-solving and communication strategies without …

A multi-agent architecture for collaborative serious game applied to crisis management training: Improving adaptability of non played characters

E Tranvouez, S Fournier… - … Conference on Games …, 2013 - search.proquest.com
Serious Games (SG) are more and more used for training in various domains, and notably in
the crisis management domain. Crisis management can gather several hundred …

An interaction game framework for the investigation of human–agent cooperation

P Kulms, N Mattar, S Kopp - … 15th International Conference, IVA 2015, Delft …, 2015 - Springer
Success in human–agent interaction will to a large extent depend on the ability of the system
to cooperate with humans over repeated tasks. It is not yet clear how cooperation between …