[图书][B] Networking and online games: understanding and engineering multiplayer Internet games

G Armitage, M Claypool, P Branch - 2006 - books.google.com
The computer game industry is clearly growing in the direction of multiplayer, online games.
Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP …

A traffic characterization of popular on-line games

W Feng, F Chang, W Feng… - IEEE/ACM Transactions …, 2005 - ieeexplore.ieee.org
This paper describes the results of the first comprehensive analysis of a range of popular on-
line, multiplayer, game servers. The results show that the traffic behavior of these servers is …

[图书][B] Multiplayer game programming: Architecting networked games

J Glazer, S Madhav - 2015 - books.google.com
Networked multiplayer games are a multibillion dollar business: some games now attract
tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay …

Characterizing online games

C Chambers, WC Feng, S Sahu… - … /ACM Transactions on …, 2009 - ieeexplore.ieee.org
Online games are a rapidly growing Internet application. In order to run a successful online
game, game companies and game infrastructure providers must properly manage game …

An analysis of multi-player network games traffic

RA Bangun, E Dutkiewicz… - 1999 IEEE Third …, 1999 - ieeexplore.ieee.org
Multi-player network games (also known as multi-player online games) are rapidly
becoming a significant contributor to overall Internet traffic. However, the characteristics of …

The effects of loss and latency on user performance in unreal tournament 2003®

T Beigbeder, R Coughlan, C Lusher, J Plunkett… - Proceedings of 3rd …, 2004 - dl.acm.org
The growth in the popularity of interactive network games has increased the importance of a
better understanding of the effects of packet loss and latency on user performance. While …

Provisioning on-line games: A traffic analysis of a busy counter-strike server

W Feng, F Chang, W Feng, J Walpole - Proceedings of the 2nd ACM …, 2002 - dl.acm.org
This paper describes the results of a 500 million packet trace of a popular on-line, multi-
player, game server. The results show that the traffic behavior of this heavily loaded game …

Compensating for network latency in a multi-player game

GR Roelofs - US Patent 6,475,090, 2002 - Google Patents
2. Description of the Related Art Since their inception computer games have experienced
enormous growth in popularity and Sophistication. From the very first Video games to those …

What online gamers really think of the Internet?

M Oliveira, T Henderson - Proceedings of the 2nd workshop on Network …, 2003 - dl.acm.org
The Internet has provided a network infrastructure with global connectivity for the games
industry to develop and deploy online games. However, unlike the document interface …

On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia systems, 2014 - Springer
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …