[PDF][PDF] Well-provisioned first person shooter and massively multiplayer online role-playing games traffic in enhanced EPON

V Golderzehi, IS Hwang, AA Nikoukar - Proceedings of the International …, 2015 - iaeng.org
Massively multiplayer online games (MMOGs) have gained enormous popularity amongst
the game communities, industries and academic researches. In particular, first person …

A new ONU architecture for handling Massively Multiplayer Online Game traffic in ethernet passive optical network

IS Hwang, AA Nikoukar, AT Liem - … International Conference on …, 2013 - ieeexplore.ieee.org
Online game's traffic becomes one of the important traffic over the Internet. In last decade,
popularity of the Massively Multiplayer Online Game (MMOG) rapidly increased. Most of …

Peer-to-peer application-aware mechanism for enhancing video streaming in enhanced EPON

AT Liem, IS Hwang, AA Nikoukar - … International Conference on …, 2015 - ieeexplore.ieee.org
Today, the popularity of peer-to-peer (P2P) applications have increased significantly
globally. It starts previously on music file sharing system and progressively develops in …

Game-aware resource manager for home gateways

M Amiri, KPS Malik, H Al Osman… - … on Multimedia (ISM), 2016 - ieeexplore.ieee.org
Online gaming, especially the new paradigm of Cloud Gaming, is advancing the state-of-the-
art in interactive networked applications while creating significant business opportunities …

P2P live-streaming application-aware architecture for QoS enhancement in the EPON

AT Liem, IS Hwang, AA Nikoukar, CZ Yang… - IEEE Systems …, 2016 - ieeexplore.ieee.org
Managing a single state-of-the-art ethernet passive optical network optical line terminal
(EPON OLT) that can support many customers with different multimedia services and quality …

Application-aware software-defined EPON access network

D Chitimalla, S Thota, SS Savas, P Chowdhury… - Photonic Network …, 2015 - Springer
As bandwidth requirements of users in passive optical networks continue to increase rapidly,
especially due to the growth of video-streaming traffic, the need to resolve bandwidth …

Dynamic area of interest management for massively multiplayer online games using opnet

SA Abdulazeez, A El Rhalibi… - 2017 10th International …, 2017 - ieeexplore.ieee.org
Nowadays, Massively Multiplayer Online Games (MMOGs) become one of the significant
kind of online games. It can support over millions of concurrent players deployed over the …

Characterizing the gaming traffic of World of Warcraft: From game scenarios to network access technologies

X Wang, T Kwon, Y Choi, M Chen, Y Zhang - IEEE Network, 2012 - ieeexplore.ieee.org
Over the past decade, massively multiplayer online role-playing games have become very
popular and profitable, and they have attracted millions of people to play for fun in the virtual …

Load Balancing in Seamless Game with MigAgent

BK Kim, HJ Jang, KS You - Journal of Internet Computing and …, 2006 - koreascience.kr
The load of this kind of gores, which is heavier than that of any other precedent, and on
enormous seamless virtual world characterize the MMORPG (Massively Multiplayer Online …

Online gaming and P2P file sharing in next-generation EPONs

M Maier, M Herzog - IEEE Communications Magazine, 2010 - ieeexplore.ieee.org
Understanding the social impact of advanced access technologies and witnessing that
applications are increasingly based on content provided by end users, we take a look at next …