Augmented reality game-based learning for mathematics skills training in inclusive contexts

HT Muñoz, RF Gesa, S Baldiris - IE Comunicaciones: Revista …, 2015 - dialnet.unirioja.es
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies
being applied broadly in education around the globe. However, the implications on a …

Augmented reality for learning mathematics: A systematic literature review

N Ahmad, S Junaini - … of Emerging Technologies in Learning (iJET), 2020 - learntechlib.org
In the last decade, the usage of Augmented Reality (AR) has proliferated especially in the
education sector. However, only limited articles have systematically reviewed the research …

Designing prototype model of virtual geometry in mathematics learning using augmented reality

S Syafril, Z Asril, E Engkizar, A Zafirah… - Journal of Physics …, 2021 - iopscience.iop.org
This study aims to design and to see the effectiveness of virtual geometry (VirGO) mobile
application in learning mathematics based on Augmented Reality (AR). To create a virtual …

Augmented reality application in classroom: an immersive taxonomy

R Kaviyaraj, M Uma - 2022 4th International Conference on …, 2022 - ieeexplore.ieee.org
Innovating learning technologies and modernizing the education system can improve
education. A blend of AR and VR technology improve student learning, motivation, and it …

Application of mobile augmented reality in a computer science course

NA Abd. Majid - Advances in Visual Informatics: Third International …, 2013 - Springer
Engaging learning environment for learning complex materials in higher education is difficult
to perform because the contents are mostly theoretical and hard to visualize. This problem …

Evaluation of a mobile augmented reality game application as an outdoor learning tool

L Pombo, MM Marques, L Afonso, P Dias… - International Journal of …, 2019 - igi-global.com
There is a discussion on the potential of augmented reality (AR), mobile technologies to
enhance learning. This article presents: 1) the EduPARK project's first cycle of design-based …

SEE ME ROAR: self-determination enhanced engagement for math education relying on augmented reality

J Li, E van der Spek, J Hu, L Feijs - Extended Abstracts Publication of the …, 2017 - dl.acm.org
Contemporary primary school students generally spend a lot of time playing digital games,
but may be less interested in their schoolwork, such as learning mathematics. Mathematics …

A Game-Based Learning Application to Help Learners to Practice Mathematical Patterns and Structures

AS Lozano, RJB Canlas, KM Coronel… - arXiv preprint arXiv …, 2023 - arxiv.org
Purpose-The purpose of this study is to develop a game-based mobile application to help
learners practice mathematical patterns and structures. Method-The study followed a mixed …

Integrating augmented reality, gamification, and serious games in computer science education

G Lampropoulos, E Keramopoulos, K Diamantaras… - Education …, 2023 - mdpi.com
This study aims to evaluate the impact of using augmented reality, gamification, and serious
games in computer science education. The study presents the development process of an …

A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality.

A Alper, ES Öztas, H Atun, D Çinar, M Moyenga - International Journal of …, 2021 - ERIC
Changes in the lifestyles of human beings keep up with science and technology in tandem
with the growth of science and technology. As in all fields, expectations are influenced by the …