The research domain on the Quality of Experience (QoE) of 2D video streaming has been well established. However, a new video format is emerging and gaining popularity and …
X Sui, K Ma, Y Yao, Y Fang - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Omnidirectional images (also referred to as static 360 panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image …
Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service …
MS Anwar, J Wang, A Ullah, W Khan… - … Conference on Virtual …, 2018 - ieeexplore.ieee.org
With the development and popularity of virtual reality (VR) and 360 panoramic videos with head mounted display (HMD), user satisfaction is very significant as compared to other …
F Yang, C Yang, P An, X Huang - Multimedia Systems, 2024 - Springer
Due to the distortion of projection generated during the production of 360∘ video, most quality assessment algorithms used for 2D video have the problem of performance …
RGA Azevedo, N Birkbeck, I Janatra… - … on Multimedia and …, 2020 - ieeexplore.ieee.org
We propose a new viewport-based multi-metric fusion (MMF) approach for visual quality assessment of 360-degree (omnidirectional) videos. Our method is based on computing …
3D video technologies have been widely adopted by video service providers and consumer electronics stakeholders due to their potential of offering an immersive user experience. In …
The stereoscopic three-dimensional (3D) video technologies have achieved significant success in providing enhanced immersive experience to consumers. However network …
M Hu, X Luo, J Chen, YC Lee, Y Zhou, D Wu - Journal of Network and …, 2021 - Elsevier
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming …