[PDF][PDF] Physically based lighting at pixar

C Hery, R Villemin, PA Studios - Physically Based Shading'SIGGRAPH …, 2013 - Citeseer
For Monsters University and more recently for The Blue Umbrella, the lighting pipeline at
Pixar was completely rewritten and switched to a physically based and ray-traced system …

[PDF][PDF] Crafting physically motivated shading models for game development

N Hoffman - part of “Physically Based Shading Models in Film and …, 2010 - renderwonk.com
The first question many game developers ask in connection with physically-based shading
models is “Why bother?”. This is a valid question, since games do not aim at an exact …

[图书][B] Advanced lighting and materials with shaders

K Dempski, E Viale - 2005 - books.google.com
The world around us is filled with subtle lighting effects, but until recently it was not possible
to duplicate these real-world effects in computer games because of the limits of consumer …

Stylized lighting for cartoon shader

H Todo, K Anjyo, T Igarashi - Computer Animation and Virtual …, 2009 - Wiley Online Library
In the context of non‐photorealistic imaging, such as digital cel animation, lighting is
symbolic and stylized to depict the scene's mood and the geometric or physical features of …

Origins of global illumination

T Whitted - IEEE computer graphics and applications, 2020 - ieeexplore.ieee.org
Global illumination refers to a complete shading model that simulates real lighting and
reflection as accurately as possible. Whether used for product prototyping or special effects …

[图书][B] Inspired 3D lighting and compositing

DA Parrish - 2002 - dl.acm.org
From the Publisher: Learn to animate like the veterans of Hollywood's biggest films! Inspired
3D Lighting and Compositing takes you behind the scenes and guides you in creating …

[PDF][PDF] Shader lamps

R Raskar, G Welch, K Low… - EuroGraphics Workshop on …, 2001 - Citeseer
We describe a new paradigm for three-dimensional computer graphics, using projectors to
graphically animate physical objects in the real world. The idea is to replace a physical …

Practical physically-based shading in film and game production

S McAuley, S Hill, N Hoffman, Y Gotanda… - ACM SIGGRApH 2012 …, 2012 - dl.acm.org
Physically based shading is increasingly important in both film and game production. By
adhering to physically based, energy-conserving shading models, one can easily create …

Clustered shading: Assigning lights using conservative rasterization in directx 12

K Ortegren, E Persson - GPU Pro 360 Guide to Lighting, 2018 - books.google.com
Dynamic lights are a crucial part of making a virtual scene seem realistic and alive. Accurate
lighting calculations are expensive and have been a major restriction in real-time …

[PDF][PDF] Physically-based shading models in film and game production

SP Imageworks - ACM, 2010 - webdiis.unizar.es
Physically grounded shading models have been known for many years, but they have only
recently started to replace the” ad-hoc” models in common use for both film and game …