A survey of first-person shooter gaming traffic on the internet

S Ratti, B Hariri, S Shirmohammadi - IEEE Internet Computing, 2010 - ieeexplore.ieee.org
As online games become significant contributors to Internet traffic, practitioners must look to
measure and understand game traffic in order to provision for it. Despite gaming's significant …

Towards a general model of first person shooter game traffic

P Branch, G Armitage - 2005 - figshare.swinburne.edu.au
Although the past few years have seen significant, empirically-based activity in modelling
First Person Shooter (FPS) game traffic, there has been only limited work published that …

Extrapolating server to client IP traffic from empirical measurements of first person shooter games

P Branch, G Armitage - Proceedings of 5th ACM SIGCOMM workshop …, 2006 - dl.acm.org
Modelling traffic generated by Internet based multiplayer computer games has attracted a
great deal of attention in the past few years. In part this has been driven by a desire to …

Packet-level traffic analysis of online games from the genre characteristics perspective

X Che, B Ip - Journal of Network and Computer Applications, 2012 - Elsevier
Recent online games exert increasing impact on network traffic. While considerable
research efforts have been placed on the study of game network traffic, most studies …

[PDF][PDF] Measurement and characterization of Internet gaming traffic

J Lakkakorpi, A Heiner, J Ruutu - Research Seminar on …, 2002 - researchgate.net
Most of the recent computer game releases support multiplayer options over Internet
connections. The amount of Internet traffic generated by computer games can be expected …

Game traffic analysis: An MMORPG perspective

KT Chen, P Huang, CY Huang, CL Lei - Proceedings of the international …, 2005 - dl.acm.org
Online gaming is one of the most profitable businesses over the Internet. Among all genres
of the online games, the popularity of the MMORPG (Massive Multiplayer Online Role …

The effects of loss and latency on user performance in unreal tournament 2003®

T Beigbeder, R Coughlan, C Lusher, J Plunkett… - Proceedings of 3rd …, 2004 - dl.acm.org
The growth in the popularity of interactive network games has increased the importance of a
better understanding of the effects of packet loss and latency on user performance. While …

Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games

S Zander, D Kennedy, G Armitage - … of 4th ACM SIGCOMM workshop on …, 2005 - dl.acm.org
We study the'background traffic'resulting from tens of thousands of networked first person
shooter (FPS) clients searching for servers on which to play. Networked, multiplayer games …

Characterizing the gaming traffic of World of Warcraft: From game scenarios to network access technologies

X Wang, T Kwon, Y Choi, M Chen, Y Zhang - IEEE Network, 2012 - ieeexplore.ieee.org
Over the past decade, massively multiplayer online role-playing games have become very
popular and profitable, and they have attracted millions of people to play for fun in the virtual …

Action specific massive multiplayer online role playing games traffic analysis: Case study of World of Warcraft

M Suznjevic, M Matijasevic, O Dobrijevic - Proceedings of the 7th ACM …, 2008 - dl.acm.org
In Massive Multiplayer Online Role Playing Games (MMORPGs) players can perform
various actions in the virtual world. We try to answer the question how is generated network …