End user and expert perceptions of threats and potential countermeasures

S Anell, L Gröber, K Krombholz - 2020 IEEE European …, 2020 - ieeexplore.ieee.org
Experts often design security and privacy technology with specific use cases and threat
models in mind. In practice however, end users are not aware of these threats and potential …

Evaluation of XR Applications: A Tertiary Review

A Becker, CMDS Freitas - ACM Computing Surveys, 2023 - dl.acm.org
Extended reality (XR) applications—encompassing virtual reality, augmented reality, and
mixed reality—are finding their way into multiple domains. Each area has different …

[HTML][HTML] Design elements in immersive virtual reality: the impact of object presence on health-related outcomes

K Jahn, FM Oschinsky, B Kordyaka, A Machulska… - Internet …, 2022 - emerald.com
Purpose Immersive virtual reality (IVR) has been frequently proposed as a promising tool for
learning. However, researchers have commonly implemented a plethora of design elements …

[图书][B] Getting rid of cybersickness: In virtual reality, augmented reality, and simulators

A Kemeny, JR Chardonnet, F Colombet - 2020 - Springer
This book provides a concise overview of VR systems and their cybersickness effects, giving
a description of possible reasons and existing solutions to reduce or avoid them. Moreover …

User Safety and Security in the Metaverse: A Critical Review

S Sharma, J Singh, A Gupta, F Ali… - IEEE Open Journal of …, 2024 - ieeexplore.ieee.org
The Metaverse envisions a future where immersive online interactions become the norm.
However, this vision can only be safely realized if user safety and privacy are prioritized …

Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology

JP Stein, B Liebold, P Ohler - Computers in Human Behavior, 2019 - Elsevier
As artificial intelligence advances towards unprecedented levels of competence, people's
acceptance of autonomous technology has become a hot topic among psychology and HCI …

The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

[HTML][HTML] Technologies for multimodal interaction in extended reality—a scoping review

I Rakkolainen, A Farooq, J Kangas… - Multimodal …, 2021 - mdpi.com
When designing extended reality (XR) applications, it is important to consider multimodal
interaction techniques, which employ several human senses simultaneously. Multimodal …

[HTML][HTML] Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences

S Irshad, A Perkis, W Azam - Applied Sciences, 2021 - mdpi.com
Extended reality (XR) technologies such as virtual reality (VR) provide a promising
alternative for training users through serious games (SGs). VR SGs allow people to train in …

Cs: No–an extended reality experience for cyber security education

M Bernsland, A Moshfegh, K Lindén, S Bajin… - Proceedings of the …, 2022 - dl.acm.org
This work-in-progress presents the design of an XR prototype for the purpose of educating
basic cybersecurity concepts. We have designed an experimental virtual reality cyberspace …