[PDF][PDF] Virtual Reality Technology .

M Billinghurst - 2003 - academia.edu
In 1994, amongst a tide of popular books on virtual reality, Grigore Burdea and Philippe
Coiffet published a well researched review of the field. Their book,“Virtual Reality …

[引用][C] Virtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi+ 444. ISBN 0‐471‐36089‐9

F Vexo - 2005 - Wiley Online Library
There is a huge number of books covering the subject of virtual reality (VR). Grigore Burdea
and Philippe Coiffet have succeeded in the task of conveying their extensive experience in …

[图书][B] A survey of virtual reality literature

A Steed - 1993 - Citeseer
This paper reviews the current technologies that have been called Virtual Reality. Much
interest has arisen in these technologies because of the powerful sensation of being …

Three views of virtual reality: An overview

R Pausch - Computer, 1993 - ieeexplore.ieee.org
Virtual reality (VR) presents a synthetically generated environment to the user through
visual, auditory, and other stimuli. A VR systems's head-mounted display, stereo graphics …

An introduction to virtual reality technology

MN Louka - 1999 - inis.iaea.org
An introduction to virtual reality technology|INIS IAEA NUCLEUS Sign In Sign In Register Help
50+ years of INIS International Nuclear Information System International Nuclear Information …

European activities in virtual reality

J Encarnacao, M Gobel… - IEEE Computer Graphics …, 1994 - ieeexplore.ieee.org
We survey European activities in virtual reality, with an emphasis on selected efforts in
architecture and sound, telepresence, scientific visualization, simulation, software design …

[图书][B] Virtual reality systems

RA Earnshaw - 2014 - books.google.com
This volume brings together a number of the leading practitioners and exponents in the field
of virtual reality (VR), and explores some of the main issues in the area and its associated …

What's real about virtual reality?

FP Brooks - IEEE Computer graphics and applications, 1999 - ieeexplore.ieee.org
The author presents a personal assessment of the state of the art of VR. In 1994, he
surveyed the field of VR. His assessment then was that VR almost worked, but that we were …

A game plan for virtual reality

M Hodges - Computer Graphics World, 1998 - go.gale.com
Interactive-media technologist Scott Redmond has patented a'road map'that addresses the
challenge of integrating virtual reality systems with each other. VR devices are likely to …

[引用][C] Virtual reality sourcebook

GP Panos - 1992 - SophisTech Research