Modeling player session times of on-line games

F Chang, W Feng - Proceedings of the 2nd workshop on Network and …, 2003 - dl.acm.org
One of the most important aspects in determining the global traffic characteristics of on-line
games is to model the traffic behavior of the client. While modeling the client ON-OFF times …

Analysis of multi-player online game traffic based on self-similarity

I Cevizci, M Erol, SF Oktug - … of 5th ACM SIGCOMM workshop on …, 2006 - dl.acm.org
When provisioning network resources, ISPs have to tackle with the difficulties imposed by
the traffic characteristics and demands of the users. Multi-player online games (MPOG) are …

Source models of network game traffic

MS Borella - computer communications, 2000 - Elsevier
We study the traffic generated by sessions of a popular multi-player network game. Our
analysis indicates that empirical game traffic can be characterized well by certain analytical …

ARMA (1, 1) modeling of Quake4 server to client game traffic

A Cricenti, P Branch - Proceedings of the 6th ACM SIGCOMM workshop …, 2007 - dl.acm.org
Modeling traffic generated by Internet based multiplayer computer games has attracted a
great deal of attention in the past few years. In part this has been driven by a need to …

A Markov model of server to client IP traffic in first person shooter games

PA Branch, AL Cricenti… - 2008 IEEE International …, 2008 - ieeexplore.ieee.org
Modeling traffic generated by Internet based multiplayer computer games has attracted a
great deal of attention in the past few years. In part this has been driven by a need to …

A traffic characterization of popular on-line games

W Feng, F Chang, W Feng… - IEEE/ACM Transactions …, 2005 - ieeexplore.ieee.org
This paper describes the results of the first comprehensive analysis of a range of popular on-
line, multiplayer, game servers. The results show that the traffic behavior of these servers is …

Network game traffic: A broadband access perspective

A Sinha, K Mitchell, D Medhi - Computer Networks, 2005 - Elsevier
Playing network games is fast becoming a significant application on the Internet. Most
research related to traffic behavior due to users playing network games has relied on data …

Provisioning on-line games: A traffic analysis of a busy counter-strike server

W Feng, F Chang, W Feng, J Walpole - Proceedings of the 2nd ACM …, 2002 - dl.acm.org
This paper describes the results of a 500 million packet trace of a popular on-line, multi-
player, game server. The results show that the traffic behavior of this heavily loaded game …

Time-series modelling of server to client IP packet length in first person shooter games

AL Cricenti, PA Branch… - 2007 15th IEEE …, 2007 - ieeexplore.ieee.org
Modelling traffic generated by Internet based multiplayer computer games has attracted a
great deal of attention in the past few years. In part this has been driven by a need to …

Network traffic analysis and modeling for games

HJ Park, TY Kim, SJ Kim - International Workshop on Internet and Network …, 2005 - Springer
A number of papers have been proposed for the purpose of analyzing the traffic data of
network game and providing the models recently. The traffic characteristics of network …