Candid interaction: Revealing hidden mobile and wearable computing activities

B Ens, T Grossman, F Anderson, J Matejka… - Proceedings of the 28th …, 2015 - dl.acm.org
The growth of mobile and wearable technologies has made it often difficult to understand
what people in our surroundings are doing with their technology. In this paper, we introduce …

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality

E Dagan, AM Cárdenas Gasca, A Robinson… - Proceedings of the …, 2022 - dl.acm.org
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel
ways of supporting in-person social interactions with augmented reality. In recent years, the …

Supporting subtlety with deceptive devices and illusory interactions

F Anderson, T Grossman, D Wigdor… - Proceedings of the 33rd …, 2015 - dl.acm.org
Mobile devices offer constant connectivity to the world, which can negatively affect in-person
interaction. Current approaches to minimizing the social disruption and improving the …

An infrastructure for extending applications' user experiences across multiple personal devices

JS Pierce, J Nichols - Proceedings of the 21st annual ACM symposium …, 2008 - dl.acm.org
Users increasingly interact with a heterogeneous collection of computing devices. The
applications that users employ on those devices, however, still largely provide user …

Towards usable and acceptable above-device interactions

E Freeman, S Brewster, V Lantz - … of the 16th international conference on …, 2014 - dl.acm.org
Gestures above a mobile phone would let users interact with their devices quickly and easily
from a distance. While both researchers and smartphone manufacturers develop new …

Weave: Scripting cross-device wearable interaction

PY Chi, Y Li - Proceedings of the 33rd annual ACM conference on …, 2015 - dl.acm.org
We present Weave, a framework for developers to create cross-device wearable interaction
by scripting. Weave provides a set of high-level APIs, based on JavaScript, for developers to …

Snap-to-it: A user-inspired platform for opportunistic device interactions

AA De Freitas, M Nebeling, XA Chen, J Yang… - Proceedings of the …, 2016 - dl.acm.org
The ability to quickly interact with any nearby appliance from a mobile device would allow
people to perform a wide range of one-time tasks (eg, printing a document in an unfamiliar …

Cuesense: A wearable proximity-aware display enhancing encounters

P Jarusriboonchai, T Olsson, V Prabhu… - Proceedings of the 33rd …, 2015 - dl.acm.org
Wearable technology has been envisioned, amongst other things, to enhance face-to-face
social interaction. For example, the visibility of wearable devices to other people (eg a …

Gradual engagement: facilitating information exchange between digital devices as a function of proximity

N Marquardt, T Ballendat, S Boring… - Proceedings of the …, 2012 - dl.acm.org
The increasing number of digital devices in our environment enriches how we interact with
digital content. Yet, cross-device information transfer--which should be a common operation …

Increasing collocated people's awareness of the mobile user's activities: A field trial of social displays

P Jarusriboonchai, A Malapaschas, T Olsson… - Proceedings of the 19th …, 2016 - dl.acm.org
Many activities that have traditionally been performed with different dedicated physical
artifacts are now done with personal mobile devices. Consequently, the privacy of mobile …