Designing gamification in the right way

B Kim - Library technology reports, 2015 - journals.ala.org
Abstract Chapter 5 of Library Technology Reports (vol. 51, no. 2),“Understanding
Gamification,” addresses a number of issues and variables that need to be taken into …

Motivation mechanism of gamification in crowdsourcing projects

Z Zeng, J Tang, T Wang - International Journal of Crowd …, 2017 - ieeexplore.ieee.org
Purpose–The purpose of this paper is to study the participation behaviors in the context of
crowdsourcing projects from the perspective of gamification. Design/methodology/approach …

How do gamification mechanics drive solvers' Knowledge contribution? A study of collaborative knowledge crowdsourcing

Y Feng, Z Yi, C Yang, R Chen, Y Feng - Technological Forecasting and …, 2022 - Elsevier
In recent years, gamification mechanics have been extensively adopted by crowdsourcing
platforms to improve solvers' participation and user experience. However, although gamified …

Understanding continuance intention toward crowdsourcing games: A longitudinal investigation

X Wang, DHL Goh, EP Lim - International Journal of Human …, 2020 - Taylor & Francis
Given the increasing popularity of gamified crowdsourcing, the study reported here involved
examining determinants of users' continuance intention toward crowdsourcing games, both …

[PDF][PDF] A descriptive literature review and classification framework for gamification in information systems

C Schlagenhaufer, M Amberg - 2015 - core.ac.uk
Gamification evolved to one of the most important trends in technology and therefore gains
more and more practical and scientific notice. Yet academia lacks a comprehensive …

The more, the merrier?-how adding and removing game design elements impact motivation and performance in a gamification environment

C Groening, C Binnewies - International Journal of Human …, 2021 - Taylor & Francis
Gamification became a well-established technique by implicating game design elements
into applications, activities, and services. We investigate the impact of the amount of game …

Best practices for using enterprise gamification to engage employees and customers

M Rauch - … -Computer Interaction. Applications and Services: 15th …, 2013 - Springer
Enterprise gamification is one of the major human-computer interface trends of the 21 st
century. Using techniques borrowed from software games, gamification can be used to drive …

The theory of reasoned action applied to green smartphones: Moderating effect of government subsidies

HT Liu, RC Tsaur - Sustainability, 2020 - mdpi.com
Smartphones have become indispensable for human beings today. However, with mobile
phone manufacturers updating existing models or launching new models every year …

“Game on!” Pushing consumer buttons to change sustainable behavior: a gamification field study

RF Mulcahy, R McAndrew… - European Journal of …, 2021 - emerald.com
Purpose Marketers have begun to investigate the potential of gamification for influencing
consumer behavior by using game design elements in realms varying from branding, retail …

Gamification: when it works, when it doesn't

EN Webb - Design, User Experience, and Usability. Health …, 2013 - Springer
The concept of using game mechanics to attract and retain customers in the consumer
space is now well accepted. However, the use of gamification in the enterprise space is still …