Optimizing rendering in virtual reality is an open problem in computer science. The nature of modern VR display technology (high refresh rate and increasing pixel density), coupled with …
G Kramida - IEEE transactions on visualization and computer …, 2015 - ieeexplore.ieee.org
The vergence-accommodation conflict (VAC) remains a major problem in head-mounted displays for virtual and augmented reality (VR and AR). In this review, I discuss why this …
More than a century of research into stereoscopic and multiscopic displays has worked toward an accurate reproduction of the threedimensional world [Urey et al. 2011]. Today's …
Conventional binocular head-mounted displays (HMDs) vary the stimulus to vergence with the information in the picture, while the stimulus to accommodation remains fixed at the …
We present NeX, a new approach to novel view synthesis based on enhancements of multiplane image (MPI) that can reproduce next-level view-dependent effects--in real time …
Neural radiance fields (NeRF) show great success in novel-view synthesis. However, in real- world scenes, recovering high-quality details from the source images is still challenging for …
We introduce FlowIBR, a novel approach for efficient monocular novel view synthesis of dynamic scenes. Existing techniques already show impressive rendering quality but tend to …
Real-world, imaging systems acquire measurements that are degraded by noise, optical aberrations, and other imperfections that make image processing for human viewing and …
Within the last few years, stereoscopic image display has become common in cinemas and in consumer televisions. Professionally produced stereoscopic content is now widely …