Improving ESL learners' grammar with gamified-learning

H Hashim, RM Rafiq, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Abstract Aligning with the Industrial Revolution 4.0, an abundance of high-tech inventions
has embarked their pavements in the educational field. Despite being under the 21st …

Language games in teaching and learning English grammar: A literature review

N Syafiqah Yaccob, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Traditional teaching and learning process referring to chalk-and-talk has become outdated
in lessons. Teachers and learners are exposed to various task-based process to encourage …

Gamification in EFL classroom to support teaching and learning in 21st century

IS Redjeki, R Muhajir - JEES (Journal of English Educators …, 2021 - jees.umsida.ac.id
In the 21st century, the use of games becomes a trend within adults and youngsters and has
recently obtained a massive notice of academics, educators, and practitioners. Gamification …

Game-based learning platform and its effects on present tense mastery: Evidence from an ESL classroom

MI Idris, NEM Said, KH Tan - International Journal of Learning …, 2020 - ijlter.myres.net
In the 21st century, gamified learning is found to be essential for educators to assist students
in achieving mastery of English grammar because the English language proficiency of Asian …

Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach

CJ Lin, GJ Hwang, QK Fu, YH Cao - Computers & Education, 2020 - Elsevier
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …

Communicative game-based learning in EFL grammar class: Suggested activities and students' perception

R Fithriani - JEELS (Journal of English Education …, 2018 - jurnalfaktarbiyah.iainkediri.ac.id
The role of grammar instruction is inevitably important for second and/or foreign language
mastery. Unfortunately, in practice, many English teachers in foreign language contexts such …

Leveraging gamification into EFL grammar class to boost student engagement

P Ardi, E Rianita - Teaching English with Technology, 2022 - ceeol.com
Student engagement is paramount for the success of EFL learning. This paper explores how
the leverage of a game-based learning platform, Kahoot!, into EFL grammar learning and …

[PDF][PDF] An evaluation of using games in teaching English grammar for first year English-majored students at Dong Nai Technology University

L Cam, TMT Tran - International journal of learning, teaching and …, 2017 - ijlter.net
English is taught as a compulsory subject from primary schools to universities in Vietnam.
When learning English, students need to learn grammar. Grammar, as an integral part of a …

Investigating effects of digital gamification-based language learning: a systematic review

H Dehganzadeh, H Dehganzadeh - Journal of English Language …, 2020 - elt.tabrizu.ac.ir
The purpose of this study is to investigate and synthesize the trends and key findings of the
studies related to gamification as a new method in the field of learning a Foreign language …

The game embedded CALL system to facilitate English vocabulary acquisition and pronunciation

SSC Young, YH Wang - Journal of Educational Technology & Society, 2014 - JSTOR
The aim of this study is to make a new attempt to explore the potential of integrating game
strategies with automatic speech recognition technologies to provide learners with individual …