An investigation into gamification as a customer engagement experience environment

T Harwood, T Garry - Journal of Services Marketing, 2015 - emerald.com
Purpose–This study aims to provide empirically generated insights into a gamification
approach to online customer engagement and behavior (CE and CEB). There is a …

How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love

CL Hsu, MC Chen - Computers in human behavior, 2018 - Elsevier
Gamification is increasingly applied as a design strategy when improving various behavioral
outcomes in the online retailing domain. Understanding the attributes of gamification …

Gamification and customer experience: the mediating role of brand engagement in online grocery retailing

M Jami Pour, K Rafiei, M Khani… - Nankai Business Review …, 2021 - emerald.com
Purpose In recent years, the concept of gamification is one of the fastest-growing trends in
the field of marketing to persuade, motivate and manipulate customer behavior. The …

Gamification for brand value co-creation: A systematic literature review

MA Merhabi, P Petridis, R Khusainova - Information, 2021 - mdpi.com
Gamification, commonly defined as the use of game elements in non-game contexts, is a
relatively novel term, yet it has been gaining popularity across a wide range of academic …

Gamification as a platform for brand co-creation experiences

H Nobre, A Ferreira - Journal of Brand Management, 2017 - Springer
This study is aimed at establishing a connection between brand gamified experiences and
brand value co-creation, based on a literature review and insights from exploratory research …

How does gamification improve user experience? An empirical investigation on the antecedences and consequences of user experience and its mediating role

CL Hsu, MC Chen - Technological Forecasting and Social Change, 2018 - Elsevier
Given the growing commercial importance of the “user experience”, better application of
gamification. Thus, this study aims at exploring the antecedents and consequences of user …

How gamification elements benefit brand love: the moderating effect of immersion

HT Tsou, MT Putra - Marketing Intelligence & Planning, 2023 - emerald.com
Purpose A gamification approach uses game components in non-game services to increase
customer engagement and loyalty. This study aims to investigate the relationships between …

Do website features matter in an online gamification context? Focusing on the mediating roles of user experience and attitude

CL Hsu, YC Chen, TN Yang, WK Lin - Telematics and Informatics, 2017 - Elsevier
The purposes of this study are mainly to investigate the relationships among website
features (ie utilitarian and hedonic features), user experience, perceived value (ie …

Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Y Yang, Y Asaad, Y Dwivedi - Computers in Human Behavior, 2017 - Elsevier
The development of multiple applications with features of games has brought about a new
trend–gamification. Gamification has become a fast-emerging practice in the business world …

Hook vs. hope: How to enhance customer engagement through gamification

AB Eisingerich, A Marchand, MP Fritze… - International Journal of …, 2019 - Elsevier
Many digital service providers have adopted gamification to promote customer engagement.
Critical questions, however, remain about the most effective way to enhance customer …