The effect of apparent latency on simulator sickness while using a see-through helmet-mounted display: Reducing apparent latency with predictive compensation

TJ Buker, DA Vincenzi, JE Deaton - Human factors, 2012 - journals.sagepub.com
Objective: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular see-through helmet …

Characteristics of head-mounted displays and their effects on simulator sickness

JD Moss, ER Muth - Human factors, 2011 - journals.sagepub.com
Objective: We examined the effects of several display characteristics of head-mounted
displays (HMDs) on simulator sickness (SS). Background: Technological limitations, such as …

The effects of 0.2 áHz varying latency with 20–100áms varying amplitude on simulator sickness in a helmet mounted display

MES Pierre, S Banerjee, AW Hoover, ER Muth - Displays, 2015 - Elsevier
The relationship between the occurrence of simulator sickness (SS) and varying latency in a
helmet-mounted display (HMD) was explored in this study. Previous work has always …

[PDF][PDF] Assessing simulator sickness in a see-through HMD: Effects of time delay, time on task, and task complexity

WT Nelson, MM Roe, RS Bolia, RM Morley - Image, 2000 - Citeseer
Advances in helmet-mounted displays (HMDs) have permitted the design of “see-through”
displays in which virtual imagery may be superimposed upon real visual environments …

Simulator sickness during head mounted display (HMD) of real world video captured scenes

J Moss, J Scisco, E Muth - Proceedings of the human factors …, 2008 - journals.sagepub.com
The effect of viewing a display of the “real-world” via an HMD on simulator sickness was
investigated. We hypothesized that simulator sickness would increase as time performing a …

The effects of display delay on simulator sickness

JD Moss, J Austin, J Salley, J Coats, K Williams… - Displays, 2011 - Elsevier
The experience of simulator sickness (SS) during head-mounted display (HMD) exposure
continues to be a problem. The aim of these two experiments was to examine the effect of …

Frequency, not amplitude, of latency affects subjective sickness in a head-mounted display

A Kinsella, R Mattfeld, E Muth… - Aerospace medicine and …, 2016 - ingentaconnect.com
BACKGROUND: Interactions between frequency and amplitude of latency in head-mounted
displays (HMDs) are thought to affect simulator sickness. Many studies have linked system …

Simulator sickness and the oculus rift: a first look

SR Serge, JD Moss - Proceedings of the Human Factors and …, 2015 - journals.sagepub.com
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects
on simulator sickness (SS) was investigated in this preliminary study. Participants performed …

Effects of image scale and system time delay on simulator sickness within head-coupled virtual environments

MH Draper, ES Viirre, TA Furness… - Human factors, 2001 - journals.sagepub.com
Novel patterns of visual-vestibular intersensory stimulation often result in symptoms of
simulator sickness, raising health and safety concerns regarding virtual environment …

Association of individual factors with simulator sickness and sense of presence in virtual reality mediated by head-mounted displays (hmds)

S Grassini, K Laumann, AK Luzi - Multimodal Technologies and …, 2021 - mdpi.com
Many studies have attempted to understand which individual differences may be related to
the symptoms of discomfort during the virtual experience (simulator sickness) and the …