[HTML][HTML] CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case

C Zhang, S Yu, J Ji - Journal of NeuroEngineering and …, 2024 - ncbi.nlm.nih.gov
Virtual reality (VR) Rehabilitation holds the potential to address the challenge that patients
feel bored and give up long-term rehabilitation training. Despite the introduction of gaming …

Game-based virtual reality system for upper limb rehabilitation after stroke in a clinical environment: systematic review and meta-analysis

L Wang, JL Chen, AMK Wong, KC Liang… - Games for health …, 2022 - liebertpub.com
The use of virtual reality (VR) for stroke rehabilitation has been implemented during the last
decade. At present, most studies still focus on the effects of VR on upper limb rehabilitation …

[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

Improving engagement of stroke survivors using desktop virtual reality-based serious games for upper limb rehabilitation: a multiple case study

R Herne, MF Shiratuddin, S Rai, D Blacker… - IEEE Access, 2022 - ieeexplore.ieee.org
Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes.
Virtual Reality can be used to make rehabilitation more engaging. In this paper, we propose …

[HTML][HTML] Virtual reality–based rehabilitation as a feasible and engaging tool for the management of chronic poststroke upper-extremity function recovery: Randomized …

A Hernandez, L Bubyr, PS Archambault… - JMIR Serious …, 2022 - games.jmir.org
Background A growing number of stroke survivors are left with little to no rehabilitation
services upon discharge from stroke rehabilitation, although arm deficits may persist or …

Designing informed game-based rehabilitation tasks leveraging advances in virtual reality

B Lange, S Koenig, CY Chang… - Disability and …, 2012 - Taylor & Francis
Purpose: This paper details a brief history and rationale for the use of virtual reality (VR)
technology for clinical research and intervention, and then focuses on game-based VR …

Chronic stroke survivors' perspective on the use of serious games to motivate upper limb rehabilitation–a qualitative study

P Amorim, H Serra, BS Sousa, P Dias… - Health Informatics …, 2023 - journals.sagepub.com
Upper limb paresis occurs quite commonly after stroke and may result in the affected limb's
disuse or learned non-use. As a result, its cortical representation may be suppressed, further …

[HTML][HTML] A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

JH Shin, H Ryu, SH Jang - Journal of neuroengineering and rehabilitation, 2014 - Springer
Background Virtual reality (VR) is not commonly used in clinical rehabilitation, and
commercial VR gaming systems may have mixed effects in patients with stroke. Therefore …

[HTML][HTML] Effects of virtual reality-based rehabilitation on distal upper extremity function and health-related quality of life: a single-blinded, randomized controlled trial

JH Shin, MY Kim, JY Lee, YJ Jeon, S Kim, S Lee… - … of neuroengineering and …, 2016 - Springer
Background Virtual reality (VR)-based rehabilitation has been reported to have beneficial
effects on upper extremity function in stroke survivors; however, there is limited information …

[HTML][HTML] Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation

MS Cameirão, SBI Badia, ED Oller… - … of neuroengineering and …, 2010 - Springer
Background Stroke is a frequent cause of adult disability that can lead to enduring
impairments. However, given the life-long plasticity of the brain one could assume that …