Evaluation of point cloud streaming and rendering for vr-based telepresence in the or

R Fischer, A Mühlenbrock, F Kulapichitr… - … conference on virtual …, 2022 - Springer
Immersive and high-quality VR-based telepresence systems could be of great benefit in the
medical field and the operating room (OR) specifically, as they allow distant experts to …

Dyncam: A reactive multithreaded pipeline library for 3d telepresence in vr

C Schröder, M Sharma, J Teuber, R Weller… - Proceedings of the …, 2018 - dl.acm.org
We contribute a new library, DynCam, for real-time, low latency, streaming point cloud
processing with a special focus on telepresence in VR. Our library combines several RGBD …

[PDF][PDF] FoReCast: Real-time Foveated Rendering and Unicasting for Immersive Remote Telepresence.

YT Tefera, D Mazzanti, S Anastasi, DG Caldwell… - ICAT-EGVE, 2022 - diglib.eg.org
Rapidly growing modern virtual reality (VR) interfaces are increasingly used as visualization
and interaction media in 3D telepresence systems. Remote environments scanned using …

A QoS-Aware 3D Point Cloud Streaming from Real Space for Interaction in Metaverse

H Ishimaru, Y Nakamura, M Fujimoto… - … and other Affiliated …, 2023 - ieeexplore.ieee.org
In this paper, we present a point cloud streaming method of real-space objects such as
humans and animals for real-time 3D reconstruction in VR space. The system uses a depth …

Towards Foveated Rendering For Immersive Remote Telerobotics

Y Tefera, D Mazzanti, S Anastasi, D Caldwell… - … Workshop on Virtual …, 2022 - hal.science
In remote telerobotics applications, real-time 3D perception through RGB-D cameras (real-
time 3D reconstruction, point-clouds), and its rendering inside modern virtual reality (VR) …

A Modular Approach for 3D Reconstruction with Point Cloud Overlay

H Schieber, F Schmid, S Zollmann… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Integrating the real-world through the power of 3D reconstruction plays an essential role in
extended reality teleconsultation. Video streams and voxel-based representations are …

SLAMCast: Large-scale, real-time 3D reconstruction and streaming for immersive multi-client live telepresence

P Stotko, S Krumpen, MB Hullin… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of
such data in VR/AR settings, has seen tremendous progress in recent years. The …

Real-Time 3D Reconstruction Pipeline for Room-Scale, Immersive, Medical Teleconsultation

U Eck, M Wechner, F Pankratz, K Yu, M Lazarovici… - Applied Sciences, 2023 - mdpi.com
Medical teleconsultation was among the initial use cases for early telepresence research
projects since medical treatment often requires timely intervention by highly specialized …

Edge-assisted Real-time Dynamic 3D Point Cloud Rendering for Multi-party Mobile Virtual Reality

X Wu, K Zhao, X Chen, T Liang - Proceedings of the 32nd ACM …, 2024 - dl.acm.org
Multi-party Mobile Virtual Reality (MMVR) enables multiple mobile users to share virtual
scenes for immersive multimedia experience in scenarios such as gaming, social …

[PDF][PDF] Towards scalable sharing of immersive live telepresence experiences beyond room-scale based on efficient real-time 3D reconstruction and streaming

P Stotko, S Krumpen, R Klein… - CVPR Workshop on …, 2019 - researchgate.net
We present a framework for sharing immersive live telepresence experiences to groups of
remote users for arbitrarysized environments. Our framework builds upon RGBD data …