An interface for enhanced teacher awareness of student actions and attention in a vr classroom

DM Broussard, Y Rahman… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Networked VR is gaining recognition as a way to provide remote presentations or classes
when in-person meetings are difficult or risky to conduct. However, the tools do not provide …

Teacher-guided educational vr: Assessment of live and prerecorded teachers guiding virtual field trips

CW Borst, NG Lipari… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
We present a VR field trip framework, Kvasir-VR, and assess its two approaches to teacher-
guided content. In one approach, networked student groups are guided by a live teacher …

Exploring eye gaze visualization techniques for identifying distracted students in educational VR

Y Rahman, SM Asish, NP Fisher… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) headsets with embedded eye trackers are appearing as consumer
devices (eg HTC Vive Eye, FOVE). These devices could be used in VR-based education …

Exploiting object-of-interest information to understand attention in VR classrooms

E Bozkir, P Stark, H Gao, L Hasenbein… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Recent developments in computer graphics and hardware technology enable easy access
to virtual reality headsets along with integrated eye trackers, leading to mass usage of such …

VR-assisted vs video-assisted teacher training

JL Lugrin, S Oberdorfer, ME Latoschik… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
This paper compares teacher training in Virtual Reality (VR) to traditional approaches based
on videos analysis and reflections. Our VR-assisted teacher training targets classroom …

Pedagogical agent responsive to eye tracking in educational VR

A Khokhar, A Yoshimura… - 2019 IEEE conference on …, 2019 - ieeexplore.ieee.org
We present an architecture to make a VR pedagogical agent responsive to shifts in user
attention monitored by eye tracking. The behavior-based AI includes low-level sensor …

VREUD-an end-user development tool to simplify the creation of interactive VR scenes

E Yigitbas, J Klauke, S Gottschalk… - 2021 IEEE Symposium …, 2021 - ieeexplore.ieee.org
Recent advances in Virtual Reality (VR) technology and the increased availability of VR-
equipped devices enable a wide range of consumer-oriented applications. For novice …

Collaborative learning in VR for cross-disciplinary distributed student teams

E Prasolova-Førland, S McCallum… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
This paper discusses the use of virtual reality collaborative learning spaces for students
working in cross-disciplinary groups across two geographically distant campuses. As part of …

A comparative study of the learning outcomes and experience of VR in education

Y Slavova, M Mu - 2018 IEEE conference on virtual reality and …, 2018 - ieeexplore.ieee.org
Virtual Reality (VR) is believed to have a pivotal role in transforming teaching and learning
in higher education. The novelty factor and full immersion in a virtual environment can …

Towards a framework on accessible and social VR in education

A Scavarelli, A Arya, RJ Teather - … on virtual reality and 3D user …, 2019 - ieeexplore.ieee.org
In this extended abstract, we argue that for virtual reality to be a successful tool in social
learning spaces (eg classrooms or museums) we must also look outside the virtual reality …