Impacts of concept map-based collaborative mobile gaming on English grammar learning performance and behaviors

HC Chu, CC Wang, L Wang - Journal of Educational Technology & Society, 2019 - JSTOR
EFL (English as a foreign language) students usually learn by rote when they study English
grammar. They usually memorize all the grammar rules mechanically instead of learning …

Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach

CJ Lin, GJ Hwang, QK Fu, YH Cao - Computers & Education, 2020 - Elsevier
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …

Improving ESL learners' grammar with gamified-learning

H Hashim, RM Rafiq, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Abstract Aligning with the Industrial Revolution 4.0, an abundance of high-tech inventions
has embarked their pavements in the educational field. Despite being under the 21st …

Evaluating listening and speaking skills in a mobile game-based learning environment with situational contexts

WY Hwang, TK Shih, ZH Ma, R Shadiev… - Computer Assisted …, 2016 - Taylor & Francis
Game-based learning activities that facilitate students' listening and speaking skills were
designed in this study. To participate in learning activities, students in the control group used …

[PDF][PDF] Vocabulary and grammar gain through computer educational games

S Jalali, M Dousti - GEMA Online Journal of Language Studies, 2012 - researchgate.net
The increasing use of computers in the past thirty years has encouraged many to investigate
their effectiveness as instructional tools. The unquestionable presence of computers in all …

Mobile game-based learning with a Mobile app: Motivational effects and learning performance

YL Huang, DF Chang, B Wu - Journal of Advanced Computational …, 2017 - jstage.jst.go.jp
Goal: The use of mobile game-based learning with a mobile app in higher education aims to
provide an interesting learning method which is acceptable and workable for university …

Gamified mobile learning: effects on English learning in technical college students

IF Liu - Computer Assisted Language Learning, 2024 - Taylor & Francis
This study developed a realistic, interactive English blockade-running game that integrates
virtual environments and mobile devices to conduct a collaborative and competitive contest …

Effects of prior knowledge on learning performance and anxiety in an English learning online role-playing game

JC Yang, B Quadir - Journal of Educational Technology & Society, 2018 - JSTOR
The great value of applying digital games in language learning has been highlighted.
However, there has been a lack of attention paid to the effects of prior knowledge in a …

A comparative review of mobile and non-mobile games for language learning

F Su, D Zou, H Xie, FL Wang - SAGE Open, 2021 - journals.sagepub.com
Recent studies have increasingly investigated the effectiveness of both mobile and non-
mobile digital game-based language learning. To gain an in-depth understanding of the …

MOBILE ASSISTED LANGUAGE LEARNING (MALL) IN DEVELOPING SECOND LANGUAGE LEARNERS'UNDERSTANDING OF GRAMMAR

TNS TP, AG Rozina, MIA Shah… - Journal of …, 2017 - myjms.mohe.gov.my
This paper presents findings to a case study on the use of 'Throw Back Time'(TBT), a digital
game aimed at teaching grammar tenses and aspects via Mobile Assisted Language …