I know it is not real (and that matters) media awareness vs. Presence in a parallel processing account of the VR experience

T Hartmann, M Hofer - Frontiers in Virtual Reality, 2022 - frontiersin.org
Inspired by the widely recognized idea that in VR/XR, not only presence but also
encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549 …

Congruence and plausibility, not presence: Pivotal conditions for XR experiences and effects, a novel approach

ME Latoschik, C Wienrich - Frontiers in Virtual Reality, 2022 - frontiersin.org
Presence is often considered the most important quale describing the subjective feeling of
being in a computer-generated and/or computer-mediated virtual environment. The …

[PDF][PDF] Transferring paradigms from physical to virtual reality: Can reaction time effects be replicated in a virtual setting?

M Wiesing, H Steinkönig, S Vossel, GR Fink… - 2022 - researchgate.net
In recent years, virtual reality (VR) has gained increasing popularity as a neuroscience and
experimental psychology research tool. However, whether the same cognitive processes are …

Experience matters: Longitudinal changes in sensitivity to rotational gains in virtual reality

A Robb, K Kohm, J Porter - ACM Transactions on Applied Perception, 2022 - dl.acm.org
Redirected walking techniques use rotational gains to guide users away from physical
obstacles as they walk in a virtual world, effectively creating the illusion of a larger virtual …

The dream is collapsing: the experience of exiting VR

J Knibbe, J Schjerlund, M Petraeus… - Proceedings of the 2018 …, 2018 - dl.acm.org
Research on virtual reality (VR) has studied users' experience of immersion, presence,
simulator sickness, and learning effects. However, the momentary experience of exiting VR …

Being present in a virtual world

G Riva, JA Waterworth - The oxford handbook of virtuality, 2014 - books.google.com
Virtual reality (VR) literature includes many descriptions of users reacting to a virtual
environment in instinctual ways that suggest they believe, at least for a short time, that they …

A comparative study examining the effects of mixed and virtual reality on plausibility illusion and emotional states.

M Shin, R Sibuea, H Lee - Journal of Media Psychology: Theories …, 2024 - psycnet.apa.org
Understanding the unique impact of extended reality (XR) technologies, such as virtual
reality (VR) and mixed reality (MR), on emotional states is important for predicting users' …

The three pillars of virtual reality? Investigating the roles of immersion, presence, and interactivity

J Mütterlein - 2018 - scholarspace.manoa.hawaii.edu
Virtual reality (VR) technologies enable a new media consumption experience. Although
VR's origins trace back at least to the 1960s, it is still unclear how VR's postulated key …

[HTML][HTML] A postphenomenological framework for studying user experience of immersive virtual reality

J Vindenes, B Wasson - Frontiers in Virtual Reality, 2021 - frontiersin.org
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the
construction of virtual worlds with ontologies radically different from the real world. By …

Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …