[PDF][PDF] Gamification–A novel phenomenon or a new wrapping for existing concepts?

A Bui, D Veit, J Webster - 2015 - opus.bibliothek.uni-augsburg.de
Adding game elements to products and services has become a popular approach for
enhancing users' experiences. Accordingly, gamification is widely considered an important …

[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

Gamification: A study on users, benefits and literature

J Koivisto - 2017 - trepo.tuni.fi
Gamification is a design approach that draws from game design in order to induce gameful
experiences in different contexts, and has become a trending topic in the industry and …

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs

SM Schöbel, A Janson, M Söllner - European Journal of Information …, 2020 - Taylor & Francis
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …

[PDF][PDF] Gamification: A new paradigm for online user engagement

A Kankanhalli, M Taher, H Cavusoglu, SH Kim - 2012 - core.ac.uk
The trend of employing game mechanisms and techniques in non-game contexts,
gamification, has dramatically increased in recent years. Gamification can be viewed as a …

Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …

Gamification–a New Phenomenon in Information Systems Research?

J Broer, J Poeppelbuss - 2013 - aisel.aisnet.org
In recent years, gamification, the use of game design elements in non-game contexts, has
found widespread adoption in online-communities and social media applications with the …

[PDF][PDF] Gamifying Information Systems-a synthesis of Gamification mechanics and Dynamics.

S Thiebes, S Lins, D Basten - ECIS, 2014 - academia.edu
Trying to take advantage of the growing passion for games, Gamification is a trending
phenomenon that aims at motivating people by applying elements common to games in …

Research commentary: Setting a definition, context, and theory-based research agenda for the gamification of non-gaming applications

H Treiblmaier, LM Putz, PB Lowry - AIS Transactions on Human …, 2018 - aisel.aisnet.org
As a nascent area of study, gamification has attracted the interest of researchers in several
fields, but such researchers have scarcely focused on creating a theoretical foundation for …

[PDF][PDF] How to Gamify Information Systems-Adapting Gamification to Individual Preferences

S Schöbel, M Söllner - 2016 - core.ac.uk
Gamification refers to the use of game elements in a non-entertainment-based context, and
is a wellknown approach to motivate users of information systems. Despite the positive …