Searching for solutions in games and artificial intelligence

LV Allis - 1994 - cris.maastrichtuniversity.nl
Searching for solutions in games and artificial intelligence Page 1 Searching for solutions in
games and artificial intelligence Citation for published version (APA): Allis, LV (1994) …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Strategy generation and evaluation for meta-game playing

B Pell - KI-Künstliche Intelligenz, 2011 - Springer
One reason why game-playing is an exciting activity for humans is that it couples intellectual
activity with direct competition: better thinking and learning generally results in winning more …

General video game ai: Competition, challenges and opportunities

D Perez-Liebana, S Samothrakis, J Togelius… - Proceedings of the …, 2016 - ojs.aaai.org
Abstract The General Video Game AI framework and competition pose the problem of
creating artificial intelligence that can play a wide, and in principle unlimited, range of …

General game playing: Overview of the AAAI competition

M Genesereth, N Love, B Pell - AI magazine, 2005 - ojs.aaai.org
A general game playing system is one that can accept a formal description of a game and
play the game effectively without human intervention. Unlike specialized game players, such …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Solving nine men's morris

R Gasser - Computational Intelligence, 1996 - Wiley Online Library
The game of Nine Men's Morris is a draw. We obtained this result using a combination of
endgame databases (1010 states) and search. Our improved algorithm for computing …

[图书][B] Artificial intelligence for computer games: an introduction

JD Funge - 2004 - taylorfrancis.com
Learn to make games that are more fun and engaging! Building on fundamental principles of
Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with …

Games solved: Now and in the future

HJ Van Den Herik, JWHM Uiterwijk, J Van Rijswijck - Artificial Intelligence, 2002 - Elsevier
In this article we present an overview on the state of the art in games solved in the domain of
two-person zero-sum games with perfect information. The results are summarized and some …

The international general game playing competition

M Genesereth, Y Björnsson - AI Magazine, 2013 - ojs.aaai.org
Games have played a prominent role as a test-bed for advancements in the field of Artificial
Intelligence ever since its foundation over half a century ago, resulting in highly specialized …