This paper attempts to give a high-level overview of the field of artificial and computational intelligence (AI/CI) in games, with particular reference to how the different core research …
B Pell - KI-Künstliche Intelligenz, 2011 - Springer
One reason why game-playing is an exciting activity for humans is that it couples intellectual activity with direct competition: better thinking and learning generally results in winning more …
Abstract The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of …
M Genesereth, N Love, B Pell - AI magazine, 2005 - ojs.aaai.org
A general game playing system is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such …
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N. Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
R Gasser - Computational Intelligence, 1996 - Wiley Online Library
The game of Nine Men's Morris is a draw. We obtained this result using a combination of endgame databases (1010 states) and search. Our improved algorithm for computing …
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with …
In this article we present an overview on the state of the art in games solved in the domain of two-person zero-sum games with perfect information. The results are summarized and some …
Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized …