Serious games adoption in organizations–An exploratory analysis

JCKH Riedel, Y Feng, A Azadegan - … up Learning for Sustained Impact: 8th …, 2013 - Springer
This paper arises from work ongoing in the GALA (Games and Learning Alliance–Network of
Excellence for Serious Games). An exploratory set of case studies were carried out to …

Serious games adoption in corporate training

A Azadegan, JCKH Riedel… - … Games Development and …, 2012 - Springer
Corporate managers are constantly looking for more effective and efficient ways to deliver
training to their employees. Traditional classroom methods have been used for a long time …

A Framework for Serious Games use in Companies

J Riedel, A Azadegan - European Conference on Games …, 2014 - search.proquest.com
This paper presents a framework for understanding how serious games can be used by
companies. Serious games are games that educate, train and inform; and they have been …

The adoption and application of Serious Games in corporate training—The case of manufacturing

JCKH Riedel, Y Feng, JMB Hauge… - 2015 IEEE …, 2015 - ieeexplore.ieee.org
This paper presents the results of a survey of the use of serious games in manufacturing
industry. A survey of 106 MBA alumni was conducted by telephone in summer 2014. A main …

[PDF][PDF] An application framework for serious games integration in companies

A Azadegan, J Riedel, J Baalsrud Hauge - 2012 - oro.open.ac.uk
Serious Games are games that educate, train and inform using entertainment principles and
creativity. Serious Games have provided a body of literature related to the potentials for …

Deploying Serious Games for Management in Higher Education: lessons learned and good practices

JB Hauge, F Bellotti, R Nadolski, R Berta… - … on serious games, 2014 - research.tue.nl
Deployment of serious games (SGs) and their insertion in higher education (HE) curricula is
still low. The lacks papers describing deployment of SGs in HE critically showing …

Serious games integration in companies: a research and application framework

A Azadegan, J ckh Riedel - 2012 IEEE 12th International …, 2012 - ieeexplore.ieee.org
Serious Games are games that educate, train and inform using entertainment principles.
Serious Games have the potential for application in companies. However, less investigation …

[PDF][PDF] The use of serious games in the corporate sector

L Donovan, P Lead - A State of the Art Report. Learnovate …, 2012 - learnovatecentre.org
Corporate training is facing major challenges. Employees are no longer engaging with
traditional forms of training including eLearning, finding the whole experience …

Measuring the commercial outcomes of serious games in companies–a review

JCKH Riedel, Y Feng, A Azadegan, M Romero… - … and Applications: 5th …, 2014 - Springer
The objective of this paper is to review the work on the measurement of the commercial
outcomes of serious games in companies and to provide a framework for their measurement …

How corporates in South Africa are using serious games in business

S Amod, S Roodt - Responsible Design, Implementation and Use of …, 2020 - Springer
It has been shown that serious games are useful in the military, healthcare, and education
sectors. Meanwhile corporate interest in serious gaming in business has rapidly grown …