Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!

DAL Tan, BC Lee, M Ganapathy… - Research Anthology on …, 2022 - igi-global.com
Kahoot! is a gaming system designed for interactive learning and can be utilised for students
of all ages. The present study involved two groups of Malaysian ESL students (n= 57) …

Students' Perception of Game-Based Learning Using Kahoot! In Learning English

FG Rahmadani, TN Saman - EBONY: Journal of English …, 2024 - e-journal.upr.ac.id
This study aims to evaluate students' perceptions of the use of Kahoot! application in English
learning and its impact on students' learning motivation in terms of its effectiveness and …

Learner Engagement in Using Kahoot! Within a University English Proficiency Course.

MZ Mat Husin, RA Azmuddin - Educational Process: International Journal, 2022 - ERIC
Background/purpose: Game-based learning is becoming increasingly popular among
educators in higher institutions. However, it can be a daunting task for educators to ascertain …

Using game-based technology, KAHOOT! for classroom engagement

NHM Muhridza, NAM Rosli, A Sirri… - LSP International …, 2018 - journals.utm.my
In the recent years, numerous game-based technologies have been developed with the aim
of providing fun yet meaningful experience to their users. These technologies are also …

[PDF][PDF] Learning English is fun via Kahoot: students' attitude, motivation and perceptions

J Tivaraju, MM Yunus… - Proceedings on Seminar …, 2017 - sted18.wordpress.com
This study is aimed to investigate primary level students' attitude and motivation and
perceptions in learning English using Kahoot game. According to current development in …

[PDF][PDF] Language learning and teaching using Kahoot

P Kaur, R Nadarajan - International Journal of Modern Education, 2020 - researchgate.net
There are various technological tools and software that can be used to enhance the
language teaching-learning process. Research has shown that the integration of …

[PDF][PDF] Kahoot in the English language classroom

P Kaur, R Naderajan - South East Asia Journal of Contemporary …, 2019 - seajbel.com
Technological innovations have created various learning models and tools that can increase
the effectiveness of the language teaching-learning process. Language practitioners now …

[PDF][PDF] Online game quiz “kahoot” in teaching english for students of SMP Muhammadiyah Yogyakarta

AA Oktaria, L Rohmayadevi… - … (Professional Journal of …, 2021 - scholar.archive.org
Gamification is gaining momentum together with technology-infused training as an
advancement to inspire and engage students in their learning process. The correlation …

Learner engagement in using Kahoot! within a university English proficiency course

MZM Husin, RA Azmuddin - … Process: International Journal, 2022 - search.proquest.com
Background/purpose–Game-based learning is becoming increasingly popular among
educators in higher institutions. However, it can be a daunting task for educators to ascertain …