A Fender, J Müller - Proceedings of the 2019 ACM international …, 2019 - dl.acm.org
We present SpaceState, a system for designing spatial user interfaces that react to changes of the physical layout of a room. SpaceState uses depth cameras to measure the physical …
Augmented Reality (AR) adds additional layers of information on top of real environments. Recently, Pervasive AR extends this concept through an AR experience that is continuous in …
In order to address the limitations of gestural capabilities in physical robots, researchers in Virtual, Augmented, Mixed Reality Human-Robot Interaction (VAM-HRI) have been using …
Extensive research has outlined the potential of augmented, mixed, and virtual reality applications. However, little attention has been paid to scalability enhancements fostering …
This paper presents empirical results about user-defined gestures for head and shoulders by analyzing 308 gestures elicited from 22 participants for 14 referents materializing 14 …
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially- aware interactive spaces. Using VR, designers can quickly experience their envisioned …
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the …
Virtual Reality (VR) technology enables “embodied interactions” in realistic environments where users can freely move and interact, with deep physical and emotional states …
M Nebeling, M Speicher - 2018 IEEE international symposium …, 2018 - ieeexplore.ieee.org
There are many technical and design challenges in creating new, usable and useful AR/VR applications. In particular, non-technical designers and end-users are facing a lack of tools …