MechARspace: An authoring system enabling bidirectional binding of augmented reality with toys in real-time

Z Zhu, Z Liu, T Wang, Y Zhang, X Qian… - Proceedings of the 35th …, 2022 - dl.acm.org
Augmented Reality (AR), which blends physical and virtual worlds, presents the possibility of
enhancing traditional toy design. By leveraging bidirectional virtual-physical interactions …

SpaceState: Ad-Hoc definition and recognition of hierarchical room states for smart environments

A Fender, J Müller - Proceedings of the 2019 ACM international …, 2019 - dl.acm.org
We present SpaceState, a system for designing spatial user interfaces that react to changes
of the physical layout of a room. SpaceState uses depth cameras to measure the physical …

Pervasive augmented reality for indoor uninterrupted experiences: a user study

B Marques, R Carvalho, P Dias, BS Santos - Adjunct Proceedings of the …, 2019 - dl.acm.org
Augmented Reality (AR) adds additional layers of information on top of real environments.
Recently, Pervasive AR extends this concept through an AR experience that is continuous in …

Augmented reality appendages for robots: Design considerations and recommendations for maximizing social and functional perception

I Goktan, K Ly, TR Groechel, MJ Mataric - arXiv preprint arXiv:2205.06747, 2022 - arxiv.org
In order to address the limitations of gestural capabilities in physical robots, researchers in
Virtual, Augmented, Mixed Reality Human-Robot Interaction (VAM-HRI) have been using …

Scalable extended reality: A future research agenda

VM Memmesheimer, A Ebert - Big Data and Cognitive Computing, 2022 - mdpi.com
Extensive research has outlined the potential of augmented, mixed, and virtual reality
applications. However, little attention has been paid to scalability enhancements fostering …

Head and shoulders gestures: Exploring user-defined gestures with upper body

J Vanderdonckt, N Magrofuoco, S Kieffer… - … 2019, Held as Part of the …, 2019 - Springer
This paper presents empirical results about user-defined gestures for head and shoulders
by analyzing 308 gestures elicited from 22 participants for 14 referents materializing 14 …

" in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality

HC Jetter, R Rädle, T Feuchtner, C Anthes… - Proceedings of the …, 2020 - dl.acm.org
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-
aware interactive spaces. Using VR, designers can quickly experience their envisioned …

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality

E Dagan, AM Cárdenas Gasca, A Robinson… - Proceedings of the …, 2022 - dl.acm.org
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel
ways of supporting in-person social interactions with augmented reality. In recent years, the …

An integrated framework for understanding multimodal embodied experiences in interactive virtual reality

F Robert, HY Wu, L Sassatelli, S Ramanoel… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) technology enables “embodied interactions” in realistic environments
where users can freely move and interact, with deep physical and emotional states …

The trouble with augmented reality/virtual reality authoring tools

M Nebeling, M Speicher - 2018 IEEE international symposium …, 2018 - ieeexplore.ieee.org
There are many technical and design challenges in creating new, usable and useful AR/VR
applications. In particular, non-technical designers and end-users are facing a lack of tools …