A course gamification platform supporting student motivation and engagement

D Dicheva, K Irwin, C Dichev… - … Conference on Web and …, 2014 - ieeexplore.ieee.org
Gamification-the use of game design elements in non-game contexts-has seen rapid
adoption in various areas in recent years. Its application in education is particularly …

Empowering teachers to apply gamification

I Araújo, AA Carvalho - 2017 International Symposium on …, 2017 - ieeexplore.ieee.org
When gamification emerged in education created high expectations about its effects on
student motivation. But the lack of digital tools, the planning difficulties, and the limited …

Engaging engineering students with gamification

G Barata, S Gama, J Jorge… - 2013 5th International …, 2013 - ieeexplore.ieee.org
Well-designed games are good motivators by nature, as they imbue players with clear goals
and a sense of reward and fulfillment, thus encouraging them to persist and endure in their …

GaML-A modeling language for gamification

P Herzig, K Jugel, C Momm… - 2013 IEEE/ACM 6th …, 2013 - ieeexplore.ieee.org
Gamification has become a trend over the last years, especially in non-game environments
such as business systems. With the aim to increase the users' engagement and motivation …

An empirical study inspecting the benefits of gamification applied to university classes

W Frącz - 2015 7th Computer Science and Electronic …, 2015 - ieeexplore.ieee.org
One of the major challenges for educators is maintaining focus on the learnt subject and
engagement of students. Introducing game elements into the learning process can be an …

Gamification: Cognitive impact and creating a meaningful experience in learning

M Sanmugam, Z Abdullah… - 2014 IEEE 6th Conference …, 2014 - ieeexplore.ieee.org
Evolution in technology has ushered in games consoles, android devices and computer
games into our daily lives. The applications has contributed to the rise of interaction with …

The cognitive and social motivational affordances of gamification in e-learning environment

S Abu-Dawood - 2016 IEEE 16th International Conference on …, 2016 - ieeexplore.ieee.org
This paper explores the cognitive and social motivational affordances of gamification in e-
learning environment. The cognitive motivational affordances are factors that enhance the …

User-enjoyable learning environment based on Gamification elements

FL Khaleel, NS Ashaari, TSMT Wook… - … , and control technology …, 2015 - ieeexplore.ieee.org
The present conditions of human life are more comfortable than that in the past. A huge
number of modern technologies are available today because of the rapid development of …

[HTML][HTML] How to gamify? Development of a method for gamification

B Morschheuser, K Werder… - Proceedings of the …, 2017 - gamification-research.org
During recent years the enhancement of information technology via design features
borrowed from (video) games, also known as “gamification”, has become a notable …

Educational gamification based on personality

M Denden, A Tlili, F Essalmi… - 2017 IEEE/ACS 14th …, 2017 - ieeexplore.ieee.org
Gamification in education is gaining an increasing attention, since it enhances the learner's
engagement and motivation. While carrying a big promise, prior research offers little …