Using game-based technology, KAHOOT! for classroom engagement

NHM Muhridza, NAM Rosli, A Sirri… - LSP International …, 2018 - journals.utm.my
In the recent years, numerous game-based technologies have been developed with the aim
of providing fun yet meaningful experience to their users. These technologies are also …

[PDF][PDF] Language learning and teaching using Kahoot

P Kaur, R Nadarajan - International Journal of Modern Education, 2020 - researchgate.net
There are various technological tools and software that can be used to enhance the
language teaching-learning process. Research has shown that the integration of …

Learner engagement in using Kahoot! within a university English proficiency course

MZM Husin, RA Azmuddin - … Process: International Journal, 2022 - search.proquest.com
Background/purpose–Game-based learning is becoming increasingly popular among
educators in higher institutions. However, it can be a daunting task for educators to ascertain …

Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!

DAL Tan, BC Lee, M Ganapathy… - Research Anthology on …, 2022 - igi-global.com
Kahoot! is a gaming system designed for interactive learning and can be utilised for students
of all ages. The present study involved two groups of Malaysian ESL students (n= 57) …

Using Kahoot! to Gamify Learning in the Language Classroom

L Kohnke, BL Moorhouse - Relc Journal, 2022 - journals.sagepub.com
Technology is increasingly being used to foster engagement, enhance classroom dynamics,
promote autonomy and improve the student learning experience in language learning …

[PDF][PDF] Edutainment: Using Kahoot! As a review activity in foreign language classrooms

N Yürük - Journal of Educational Technology and Online …, 2019 - dergipark.org.tr
During the last decades, the use of technology in foreign language classrooms has become
more common. With the effect of technology on educational settings, numerous opportunities …

Assessing Kahoot's Impact on EFL Students' Learning Outcomes.

S Alharthi - TESOL International Journal, 2020 - ERIC
Technology use in the classroom to improve student's learning has gained significant
attention over the past few years. Technology has metamorphosed from CALL to MALL and …

[PDF][PDF] Kahoot in the English language classroom

P Kaur, R Naderajan - South East Asia Journal of Contemporary …, 2019 - seajbel.com
Technological innovations have created various learning models and tools that can increase
the effectiveness of the language teaching-learning process. Language practitioners now …

Learning English mediated by Kahoot: Insights from the Indonesian EFL instructors

MA Mahbub - Journal on English as a Foreign …, 2020 - e-journal.iain-palangkaraya.ac.id
Now, EFL pedagogical practices have gradually transformed from traditional classrooms into
digital learning. Within this context, mobile devices have now been considered as an …