… virtualobjects, referred to as things or objects, that are interconnected together using communication technologies such as, wireless, wired and mobile networks, RFID, Bluetooth, GPS …
… environments and artificially created virtual spaces [5… world. Thus, the metaverse requires sensing the large-scale urban environment for the fidelity virtual simulation of the virtualworlds …
HJ Lee, M Kim - Internet of Things-Technology, Applications and …, 2018 - books.google.com
… to connect the online to the offline world by gathering so much data from the offline world. … If a hyperconnected society that connects things and cities becomes a reality in the near …
J Lian, Y Zhou, L Han, Z Yu - Computational Intelligence and …, 2022 - Wiley Online Library
… Virtualreality and the Internet of Things … in online learning remains an unresolved issue. To bridge this gap, we propose a virtualreality and Internet of Things-based pipeline for online …
P Misra, Y Simmhan, J Warrior - arXiv preprint arXiv:1502.00797, 2015 - arxiv.org
… their virtualonline avatars such as social networks and virtual agents) helps span the digital and physical world, … humans and “Things” (H2H, H2M, M2M), both in the physical and virtual …
G del Campo, E Saavedra, L Piovano, F Luque… - Applied Sciences, 2024 - mdpi.com
… Management of Smart City services using Digital Twin concept with the integration of Internet of Things and VirtualReality. Special focus in interoperability to enable cross-service …
SS Costigan, G Lindstrom - Connections, 2016 - JSTOR
… Simultaneously, a merger of the physical and virtualworlds is … the Internet of Things (IoT). This merger will bring sensors and computing devices totaling in the billions to connect objects …
H Yu, Z Shen, C Leung - … Internet of Things and IEEE cyber …, 2013 - ieeexplore.ieee.org
… Such incentives could be linked to popular platforms such as online social networks or virtual worlds which the end-users may be involved. A careful balance between quality assurance …
… Our exploration involves casting new light on some commonly held assumptions about the fields of virtualreality, augmented reality, mixed reality and others. Based on these …