Guided visibility sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer… - ACM Transactions on …, 2006 - dl.acm.org
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - 2006 - vrvis.at
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - gametools.org
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou… - ACM Transactions …, 2006 - repositum.tuwien.at
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - 2006 - scholar.archive.org
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - researchgate.net
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - 2006 - Citeseer
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - cg.tuwien.ac.at
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[PDF][PDF] Guided Visibility Sampling

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - peterwonka.net
This paper addresses the problem of computing the triangles visible from a region in space.
The proposed aggressive visibility solution is based on stochastic ray shooting and can take …

[引用][C] " Guided Visibility Sampling"; ACM Transactions on Graphics, 25 (2006), 03; S. 494-502.

P Wonka, M Wimmer, K Zhou, S Maierhofer, G Hesina… - ACM Transactions on …, 2006