[HTML][HTML] Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models

H Ida, K Fukuhara, M Ishii - PloS one, 2012 - journals.plos.org
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models

H Ida, K Fukuhara, M Ishii - PloS one, 2012 - pubmed.ncbi.nlm.nih.gov
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

[引用][C] Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon, Shadow, and Stick-Figure Models

H Ida, K Fukuhara, M Ishii - PLoS ONE, 2012 - cir.nii.ac.jp
Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon,
Shadow, and Stick-Figure Models | CiNii Research CiNii 国立情報学研究所 学術情報ナビゲータ …

[PDF][PDF] Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon

H Ida, K Fukuhara, M Ishii - Shadow, and Stick-Figure, 2012 - pdfs.semanticscholar.org
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon, Shadow, and Stick-Figure Models

H Ida, K Fukuhara, M Ishii - PLOS ONE, 2012 - econpapers.repec.org
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

[PDF][PDF] Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon

H Ida, K Fukuhara, M Ishii - Shadow, and Stick-Figure, 2012 - Citeseer
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

[PDF][PDF] Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon

H Ida, K Fukuhara, M Ishii - Shadow, and Stick-Figure, 2012 - scienceopen.com
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

[PDF][PDF] Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon

H Ida, K Fukuhara, M Ishii - Shadow, and Stick-Figure, 2012 - researchgate.net
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon, Shadow, and Stick-Figure Models.

H Ida, K Fukuhara, M Ishii - PLoS ONE, 2012 - search.ebscohost.com
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …

[HTML][HTML] Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon, Shadow, and Stick-Figure Models

H Ida, K Fukuhara, M Ishii - PLoS ONE, 2012 - ncbi.nlm.nih.gov
The objective of this study was to assess the cognitive effect of human character models on
the observer's ability to extract relevant information from computer graphics animation of …