Real-time editing and relighting of homogeneous translucent materials

R Wang, E Cheslack-Postava, R Wang, D Luebke… - The Visual …, 2008 - Springer
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

Real-time editing and relighting of homogeneous translucent materials

R Wang, E Cheslack-Postava, D Luebke, Q Chen… - The Visual …, 2008 - infona.pl
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

[PDF][PDF] Real-time editing and relighting of homogeneous translucent materials

R Wang, D Luebke, Q Chen, W Hua, Q Peng, H Bao - 2008 - luebke.us
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

Real-time editing and relighting of homogeneous translucent materials

R Wang, E Cheslack-Postava, D Luebke… - VISUAL …, 2008 - scholarworks.umass.edu
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

Real-time editing and relighting of homogeneous translucent materials

R Wang-erb, E Cheslack-Postava, R Wang… - The Visual Computer …, 2008 - dl.acm.org
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

[PDF][PDF] Real-time editing and relighting of homogeneous translucent materials

R Wang, D Luebke, Q Chen, W Hua, Q Peng, H Bao - 2008 - cad.zju.edu.cn
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

[PDF][PDF] Real-time editing and relighting of homogeneous translucent materials

R Wang, D Luebke, Q Chen, W Hua, Q Peng, H Bao - 2008 - graphics.stanford.edu
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

[引用][C] Real-time editing and relighting of homogeneous translucent materials

R Wang, E Cheslack-Postava, D Luebke, Q Chen… - The Visual …, 2008 - cir.nii.ac.jp
Real-time editing and relighting of homogeneous translucent materials | CiNii Research CiNii
国立情報学研究所 学術情報ナビゲータ[サイニィ] 詳細へ移動 検索フォームへ移動 論文・データを …

[PDF][PDF] Real-time editing and relighting of homogeneous translucent materials

R Wang, D Luebke, Q Chen, W Hua, Q Peng, H Bao - 2008 - research.nvidia.com
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

[PDF][PDF] Real-time editing and relighting of homogeneous translucent materials

R Wang, D Luebke, Q Chen, W Hua, Q Peng, H Bao - 2008 - Citeseer
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …