The Brigade Renderer: A Path Tracer for Real‐Time Games

J Bikker, J van Schijndel - International Journal of Computer …, 2013 - Wiley Online Library
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to
produce images for real‐time games. We describe the architecture of the Brigade renderer …

The brigade renderer: a path tracer for real-time games

J Bikker, J van Schijndel - International Journal of Computer Games …, 2013 - go.gale.com
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to
produce images for real-time games. We describe the architecture of the Brigade renderer …

The Brigade Renderer: A path tracer for real-time games

J Bikker, J Schijndel - International Journal of Computer Games …, 2013 - pure.buas.nl
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to
produce images for real-time games. We describe the architecture of the Brigade renderer …

[PDF][PDF] The Brigade Renderer: A Path Tracer for Real-Time Games

J Bikker, J van Schijndel - 2013 - jbikker.github.io
1. Background Historically, games have been an important driving force in the advance of
graphics hardware and rendering algorithms. Effort has evolved from striving for abstract …

The Brigade Renderer: A Path Tracer for Real-Time Games.

J Bikker, J van Schijndel - International Journal of Computer …, 2013 - search.ebscohost.com
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to
produce images for real-time games. We describe the architecture of the Brigade renderer …

[引用][C] The Brigade Renderer: A Path Tracer for Real-Time Games

J Bikker, J van Schijndel - 2013

[引用][C] The Brigade Renderer: A Path Tracer for Real-Time Games

J Bikker, J van Schijndel - International Journal of Computer Games Technology - Hindawi