[HTML][HTML] Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone, A Marconi - Acta Psychologica, 2022 - Elsevier
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

[HTML][HTML] Gamification for behavior change: a scientometric review

S Bassanelli, N Vasta, A Bucchiarone, A Marconi - 2022 - europepmc.org
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone… - ACTA …, 2022 - iris.unitn.it
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

[PDF][PDF] Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone… - Acta Psychologica, 2022 - researchgate.net
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

Gamification for behavior change: a scientometric review

S Bassanelli, N Vasta, A Bucchiarone, A Marconi - 2022 - researchsquare.com
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone… - ACTA …, 2022 - cris.fbk.eu
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone… - Acta …, 2022 - pubmed.ncbi.nlm.nih.gov
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

[PDF][PDF] Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone, A Marconi - Acta Psychologica, 2022 - iris.unitn.it
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

Gamification for behavior change: A scientometric review.

S Bassanelli, N Vasta, A Bucchiarone… - Acta Psychologica, 2022 - europepmc.org
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …