3dpresence-a system concept for multi-user and multi-party immersive 3d videoconferencing

O Schreer, I Feldmann, N Atzpadin… - … on Visual Media …, 2008 - ieeexplore.ieee.org
O Schreer, I Feldmann, N Atzpadin, P Eisert, P Kauff, HJW Belt
5th European Conference on Visual Media Production (CVMP 2008), 2008ieeexplore.ieee.org
Traditional set-top camera video-conferencing systems still fail to meet the'telepresence
challenge'of providing a viable alternative for physical business travel, which is nowadays
characterized by unacceptable delays, costs, inconvenience, and an increasingly large
ecological footprint. Even recent high-end commercial solutions, while partially removing
some of these traditional shortcomings, still present the problems of not scaling easily,
expensive implementations, not utilizing 3D life-sized representations of the remote …
Traditional set-top camera video-conferencing systems still fail to meet the 'telepresence challenge' of providing a viable alternative for physical business travel, which is nowadays characterized by unacceptable delays, costs, inconvenience, and an increasingly large ecological footprint. Even recent high-end commercial solutions, while partially removing some of these traditional shortcomings, still present the problems of not scaling easily, expensive implementations, not utilizing 3D life-sized representations of the remote participants and addressing only eye contact and gesture-based interactions in very limited ways. The European FP7 project 3DPresence will develop a multi-party, high-end 3D videoconferencing concept that will tackle the problem of transmitting the feeling of physical presence in real-time to multiple remote locations in a transparent and natural way. In this paper, we present an overall concept, which includes the geometrical design of the whole prototype demonstrator, the arrangement of the cameras and displays and the general multi-view video analysis chain. The driving force behind the design strategy is to fulfil the requirements of a novel 3D immersive videoconferencing system, including directional eye gaze and gesture awareness.
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