A case study of young children's use of iPad for digital storytelling for a study of self

L Disney, G Geng - International Conference on Computers in …, 2017 - research.monash.edu
International Conference on Computers in Education 2017, 2017research.monash.edu
Young children gain an understanding of self via play. Visual representations of self via art
in early childhood are often associated with children's drawing or painting; the current study
reports on digital story telling, rarely used by children. Reasons vary, including the lack of
user-friendly technologies and difficult analysis of young children's self-learning process and
results. This study was innovative by involving a case study of a 7-year-old child's play with
iPad and whether and how this child could reflect on self and present results by using visual …
Abstract
Young children gain an understanding of self via play. Visual representations of self via art in early childhood are often associated with children’s drawing or painting; the current study reports on digital story telling, rarely used by children. Reasons vary, including the lack of user-friendly technologies and difficult analysis of young children’s self-learning process and results. This study was innovative by involving a case study of a 7-year-old child’s play with iPad and whether and how this child could reflect on self and present results by using visual artistic presentation other than traditional painting or drawings. This 4 week study found that the participating child could use apps, such as iPad app camera, to produce a digital story presenting her study of self. Although this study has its limitations, it does provide a new area for early childhood educators to explore and study further.
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