A novel multiplayer screen-based simulation experience for African learners improved confidence in management of postpartum hemorrhage

JM Taekman, MF Foureman, F Bulamba… - Frontiers in Public …, 2017 - frontiersin.org
JM Taekman, MF Foureman, F Bulamba, M Steele, E Comstock, A Kintu, A Mauritz…
Frontiers in Public Health, 2017frontiersin.org
Introduction Postpartum hemorrhage (PPH) remains a global challenge, affecting thirteen
million women each year. In addition, PPH is a leading cause of maternal mortality in Asia
and Africa. In the USA, care of critically ill patients is often practiced using mannequin-based
simulation. Mannequin-based simulation presents challenges in global health, particularly in
low-or middle-income countries. We developed a novel multiplayer screen-based simulation
in a virtual world enabling the practice of team coordination with PPH. We used this …
Introduction
Postpartum hemorrhage (PPH) remains a global challenge, affecting thirteen million women each year. In addition, PPH is a leading cause of maternal mortality in Asia and Africa. In the U.S.A., care of critically ill patients is often practiced using mannequin-based simulation. Mannequin-based simulation presents challenges in global health, particularly in low- or middle-income countries. We developed a novel multiplayer screen-based simulation in a virtual world enabling the practice of team coordination with PPH. We used this simulation with learners in Mulago, Uganda. We hypothesized that a multiplayer screen-based simulation experience would increase learner confidence in their ability to manage PPH.
Methods
The study design was a simple pre- and a post-intervention survey. Forty-eight interprofessional subjects participated in one of nine 1-h simulation sessions using the PPH software. A fifteen-question self-assessment administered before and after the intervention was designed to probe the areas of learning as defined by Bloom and Krathwohl: affective, cognitive, and psychomotor.
Results
Combined confidence scores increased significantly overall following the simulation experience and individually in each of the three categories of Bloom’s Taxonomy: affective, cognitive, and psychomotor.
Conclusion
We provide preliminary evidence that multiplayer screen-based simulation represents a scalable, distributable form of learning that may be used effectively in global health education and training. Interestingly, despite our intervention being screen-based, our subjects showed improved confidence in their ability to perform psychomotor tasks. Although there is precedent for mental rehearsal improving performance, further research is needed to understand this finding.
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