construct biologically plausible simulations of the three classes of attractor networks relevant
for biological systems: static (point, line, ring, and plane) attractors, cyclic attractors, and
chaotic attractors. We discuss these attractors in the context of the neural systems that they
have been posited to help explain: eye control, working memory, and head direction;
locomotion (specifically swimming); and olfaction, respectively. We then demonstrate how to …