An evaluation of virtual reality role-play experiences for helping-profession courses

SL Rogers, R Hollett, YR Li… - Teaching of …, 2022 - journals.sagepub.com
Background: Providing students with virtual role-play experiences has the potential to bring
counseling role-plays into large undergraduate courses. Objective: The purpose of this study
was to trial a virtual reality role-play experience where students played the role of a student
counsellor. Method: Seventy-three undergraduate psychology students played the role of a
student counsellor interacting with a virtual client in two role-plays, one via desktop and one
via head mounted display (HMD). Students provided feedback on their experience. Results …

[PDF][PDF] An evaluation of virtual reality role-play experiences for helping-profession courses Shane L. Rogers1*, Ross Hollett1, Yanqi R. Li2 & Craig P. Speelman1 …

SL Rogers, R Hollett, YR Li, CP Speelman - researchgate.net
… OBJECTIVE: The purpose of this study was to trial a virtual reality role-play experience where
students played the role of a student counsellor. … In the present study we evaluated a
semi-scripted counselling role-play experience with a computer character with undergraduate
psychology students. We use the term semi-scripted to denote that while there was a dedicated
script, there was an element of choice for participants regarding how to respond at several points
in the dialogue. We also compared a desktop-based version with a …
以上显示的是最相近的搜索结果。 查看全部搜索结果