type controller for enem y artificial intelligence (AI) in a serious gam e. T he gam e chosen is
P ow er D ow n the Z om bies, a serious gam ew ith educational purposes. A prototype of th
e gam e is coded in Javascript, and a com parison is m ade betw een the fuzzy enem yb
ehavior and the classical, crisp one. T he results of th is w ork show the feasibility of fuzzy
logic system s as a highly adequate choice for m odelling hum an-like b ehaviour and …