Can Video Gameplay Improve Undergraduates' Problem-Solving Skills?

B Emihovich, N Roque, J Mason - International Journal of Game …, 2020 - igi-global.com
International Journal of Game-Based Learning (IJGBL), 2020igi-global.com
In this study, the authors investigated if two distinct types of video gameplay improved
undergraduates' problem-solving skills. Two groups of student participants were recruited to
play either a roleplaying video game (World of Warcraft; experimental group) or a brain-
training video game (CogniFit; control group). Participants were measured on their problem-
solving skills before and after 20 hours of video gameplay. Two measures were used to
assess problem-solving skills for this study, the Tower of Hanoi and The PISA Problem …
Abstract
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on their problem-solving skills before and after 20 hours of video gameplay. Two measures were used to assess problem-solving skills for this study, the Tower of Hanoi and The PISA Problem Solving Test. The Tower of Hanoi measured the rule application component of problem-solving skills and the PISA Problem Solving test measured transfer of problem-solving skills from video gameplay to novel scenarios on the test. No significant differences were found between the two groups on either problem-solving measure. Implications for future studies on game-based learning are discussed.
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