Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante's Inferno

A McNeely - The Journal of Religion and Popular Culture, 2020 - utpjournals.press
The Journal of Religion and Popular Culture, 2020utpjournals.press
This article analyzes three major video game titles and their representations of religion,
attempting to uncover what exactly is being taught about religion by video games and
situating these findings within a broader discourse using the work of the sociologist Max
Weber. Three major themes are shared between the games: rejection of religious authority,
privatization of sin, and disenchantment of religion. These findings are discussed in relation
to popular understandings of religion in American culture.
This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.
University of Toronto Press
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