Procedural petticoats in Shrek 2

M Baer - ACM SIGGRAPH 2004 Sketches, 2004 - dl.acm.org
… Once again, we had the opportunity to launch fireballs in the CG animated feature film Shrek
2. After a day of nursing cloth simulations, there is nothing more gratifying than launching …

'Shrek': A Study Guide

C Evely - Screen Education, 2004 - search.informit.org
… Instead of compositing live-action footage of fires, motion simulation and shading … Advances
in the creation of textures in wardrobe and props enabled animators to create clothing that …

Fireballs in Shrek 2

A Lamorlette, M Baer - ACM SIGGRAPH 2004 Sketches, 2004 - dl.acm.org
… in the CG animated feature film Shrek 2. After a day of nursing cloth simulations, there is
nothing … The goal was to develop a fireball effect that:• Integrates into the Shrek world and color …

Study on the Trend of Realistic Production of 3-D Digital Animation Movie

P Li - 1st International Conference on Arts, Design and …, 2015 - atlantis-press.com
… tactile appeal brought by the clothing, metals and calcareous … can simulate human’s
consciousness, it surely can simulate … Moreover, there is no such monster as Shrek existing in the …

After effects: PDI/DreamWorks develops tools to help Shrek and Fiona live happily ever after.

B Robertson - Computer Graphics World, 2004 - go.gale.com
clothing (simulated with Maya Cloth), as well as better eyes. "On the first film, we had a line
between the tight cloth and the simulated cloth, … caused the simulated cloth to interpenetrate …

Optimized multi strand beard setup for Shrek the Halls.

L Modesto, D Dawson, LLC Kickstand - SIGGRAPH Talks, 2008 - scholar.archive.org
… The system performs collision detection of the cage’s vertices against the fully deformed
body and clothing in order to avoid interpenetration at a more detailed level than the simulated

An art-directed wrinkle system for CG character clothing and skin

LD Cutler, R Gershbein, XC Wang, C Curtis, E Maigret… - Graphical Models, 2007 - Elsevier
… to simulate every single costume on all the hero and crowd characters in a film. Our goal was
to create a viable alternative to clothing simulations … We wish to specially thank the Shrek 2 …

Robust high-resolution cloth using parallelism, history-based collisions, and accurate friction

A Selle, J Su, G Irving, R Fedkiw - IEEE transactions on …, 2008 - ieeexplore.ieee.org
… for Shrek 2 [3]. Cloth simulation also promises to have significant future impact on the … While
there has been much work on shared and distributed memory parallelism for cloth simulation

An art-directed wrinkle system for CG character clothing

LD Cutler, R Gershbein, XC Wang, C Curtis… - Proceedings of the …, 2005 - dl.acm.org
… to simulate every single costume on all the hero and crowd characters in a film. Our goal was
to create a viable alternative to clothing simulations … We wish to specially thank the Shrek 2 …

Animating Puss in Boots' feather in Shrek 2

S Peterson - ACM SIGGRAPH 2004 Sketches, 2004 - dl.acm.org
… Once again, we had the opportunity to launch fireballs in the CG animated feature film Shrek
2. After a day of nursing cloth simulations, there is nothing more gratifying than launching …