new algorithm that computes the normal vector of a digital plane given only a predicate “is a
point x in the digital plane or not”. In opposition with the algorithm presented in 7, the
algorithm is fully local and does not explore the plane. Furthermore its worst-case complexity
bound is O (ω), where ω is the arithmetic thickness of the digital plane. Its only restriction is
that the algorithm must start just below a Bezout point of the plane in order to return the exact …