to appeal to the general public. We argue that one of the possible reasons is that while VR is
designed to be as easily adaptable as possible to many different contexts, haptics is often
designed to fulfil a specific purpose and fails to present itself as a tool that can be exploited
by designers. To test our hypothesis, we created a VR game where a wrist exoskeleton was
used to interact with the environment. The game was composed of multiple levels, some of …