This chapter addresses the potential function of Second World War videogames in heritage culture, or, more specifically, how they contribute to the cultural memory of the war on a collective and individual level. As media of cultural memory videogames are part of what has been called a ‘memory boom’, the growth of a profound interest in history and heritage visible both in the media and in a range of cultural practices including re-enactment and battlefield tourism. A comprehensive study of Western popular culture representations of the Second World War, focusing on films and videogames, including an audience perspective, reveals a process of mythification of the war, as well as of Nazi Germany, in popular media. The game-fiction dimension is crucial for understanding how videogames work in the creation of a narrative experience. The Second World War has for a long time been one of the most popular themes in videogames.