Experiencing and performing memory: Second World War videogames as a practice of remembrance

E Kingsepp - Remembering the Second World War, 2017 - taylorfrancis.com
Remembering the Second World War, 2017taylorfrancis.com
This chapter addresses the potential function of Second World War videogames in heritage
culture, or, more specifically, how they contribute to the cultural memory of the war on a
collective and individual level. As media of cultural memory videogames are part of what has
been called a 'memory boom', the growth of a profound interest in history and heritage
visible both in the media and in a range of cultural practices including re-enactment and
battlefield tourism. A comprehensive study of Western popular culture representations of the …
This chapter addresses the potential function of Second World War videogames in heritage culture, or, more specifically, how they contribute to the cultural memory of the war on a collective and individual level. As media of cultural memory videogames are part of what has been called a ‘memory boom’, the growth of a profound interest in history and heritage visible both in the media and in a range of cultural practices including re-enactment and battlefield tourism. A comprehensive study of Western popular culture representations of the Second World War, focusing on films and videogames, including an audience perspective, reveals a process of mythification of the war, as well as of Nazi Germany, in popular media. The game-fiction dimension is crucial for understanding how videogames work in the creation of a narrative experience. The Second World War has for a long time been one of the most popular themes in videogames.
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