M Urh, G Vukovic, E Jereb - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
… The paper presents a comprehensive view of the gamification concept in … gamification in e-learning are described. The paper combines the characteristics of gamification with e-learning …
A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
… of gamification in e-learning in higher education. We focused on identifying how designers currently deal with gamification in … are combined, and what gamification theories are used. In …
S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
… In this paper, we focus on the specific aspects of gamification in literature, we give the … approaches of gamification, adaptive gamification in e-learning, and its combination with AI. …
AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
… a gamification system. The study showed that the most common gamification elements used in e-learning … to find the effects of gamification in e-learning; the following subsection gives …
MA Hassan, U Habiba, F Majeed… - Interactive Learning …, 2021 - Taylor & Francis
… although the E-learning platforms with gamification elements … E-learning platforms is presented with identical gamification … The existing studies lack in providing personalized gamified …
… the research on gamification in the context of e-learning for young learners, the scope and contribution of the review papers were limited to gamification within the sense of e-learning for …
M Olsson, P Mozelius, J Collin - … journal of e-learning, 2015 - academic-publishing.org
… concepts and gamification as a way to … e‑learning for university teachers. Both the courses have used progress bars to visualise students study paths and digital badges for gamification. …
… Gamification can be defined as the use of game … in gamifiedelearning systems to be offered to students to support their learning [9]. The concept of gamification or gamifiede-learning …
RP Oliveira, CG Souza, AC Reis, WM Souza - Sustainability, 2021 - mdpi.com
… the acceptance of e-learning. In the e-learning context, gamification has been identified as one … identified: behavioral attitudes stimulated by gamification; main game elements and how …