triangular 2-manifold mesh M⊂ R3. The mesh M does not self-intersect) and has no border
(ie watertight. Geometrical and topological segmentation methods require a Boundary
Representation (BRep) from M. Building the BRep for M uniforms the triangle orientations,
and makes explicit triangle and edge-counter edge adjacency. In the context of Reverse
Engineering, the sub-meshes produced by the segmentation are subsequently used to fit …