[PDF][PDF] Lessons from game studies to enhance gamification in education

A Tavakkoli, D Loffredo, M Ward Sr - proceedings of the 18th World Multi …, 2014 - iiis.org
proceedings of the 18th World Multi-conference on Systemics, Cybernetics, and …, 2014iiis.org
This paper presents the results of the study of a cohort of college graduate and
undergraduate students who participated in playing a Massively Multiplayer Online Role
Playing Game (MMORPG) as a gameplay rich with social interaction as well as intellectual
and aesthetic features. Statistically significant differences among our participants'
perception, sensation seeking, and satisfaction in relation to gameplay features are
investigated. Results support the majority of pre-planned hypotheses and show potential …
Abstract
This paper presents the results of the study of a cohort of college graduate and undergraduate students who participated in playing a Massively Multiplayer Online Role Playing Game (MMORPG) as a gameplay rich with social interaction as well as intellectual and aesthetic features. Statistically significant differences among our participants’ perception, sensation seeking, and satisfaction in relation to gameplay features are investigated. Results support the majority of pre-planned hypotheses and show potential important considerations to take into account when developing gamified content for educational applications. Furthermore, the limitation of the data used in this study is presented and future directions to remove the current limitation and proliferate results through qualitative research into players’ in-game social interactions.
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