degree head-worn display (HWD) delivers a fully immersive experience in the world of art.
The immersiveness, however, comes with the cost of blocking out the physical world,
including bystanders without an HWD. Therefore, VR experiences in public (eg, galleries,
museums) often lack social interactivity, which plays an important role in forming aesthetic
experiences. In the current study, we explored the application of a cross-device mixed reality …